Battle chronicle

In the depths of Sewers, our hero faces Rat.

our hero answers with fury: the rook leaps from B8 to A8 and captures the enemy knight.

Neither our hero nor Rat claims victory. A draw on the board.

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The battle, move by move

From B2 to A3, our hero's pawn swallows Rat's pawn.

Rat answers by moving the pawn from A5 to A4; then our hero slides the bishop across the board, from C1 to B2. With dungeon cunning, Rat brings the king to F7.

With a steady hand, our hero brings the pawn to E4, and rat's pawn advances from E7 to E6. our hero advances the pawn from D2 to D3, while rat sets the king on F8, watching every square.

Without hurry or fear, our hero places the pawn on C4. From the dark, Rat pushes the king to E7; then our hero's rook takes C1, leaving A1 behind.

Rat answers by moving the king from E7 to F8, and right after that our hero slides the knight across the board, from G1 to E2. With dungeon cunning, Rat brings the pawn to E5.

With a steady hand, our hero brings the knight to C3, while rat's pawn advances from G4 to G3. From H2 to G3, our hero's pawn swallows Rat's pawn.

Rat sets the knight on B8, watching every square. A clean strike: our hero's knight topples the pawn on A4.

From the dark, Rat pushes the king to E8, and right after that our hero's rook takes C3, leaving C1 behind. Rat answers by moving the knight from B8 to D7; then our hero slides the rook across the board, from C3 to B3.

With dungeon cunning, Rat brings the knight to B6. From A4 to C5, our hero's knight swallows Rat's pawn.

Rat's pawn advances from G6 to G5. A clean strike: our hero's bishop topples the pawn on E5.

Rat sets the knight on A8, watching every square. our hero gives check with the rook on B8.

From the dark, Rat pushes the king to F7. A clean strike: our hero's rook topples the knight on A8.

Rat answers by moving the pawn from G5 to G4. From E5 to C7, our hero's bishop swallows Rat's pawn.

With dungeon cunning, Rat brings the king to F6. our hero gives check with the rook on F8.

Rat's king advances from F6 to G7. our hero advances the rook from F8 to E8, and rat sets the king on F6, watching every square.

Check: our hero tightens the net by bringing the rook to E6.

From the dark, Rat pushes the king to G5. From E6 to C6, our hero's rook swallows Rat's pawn.

Rat answers by moving the king from G5 to H5; then our hero slides the pawn across the board, from E4 to E5. With dungeon cunning, Rat brings the king to G5.

With a steady hand, our hero brings the pawn to E6, and rat's king advances from G5 to G6. our hero gives check with the pawn on E7.

Rat sets the king on F5, watching every square. Promotion: on E8, our hero turns a pawn into a queen.

From the dark, Rat pushes the king to G5. Check: our hero tightens the net by bringing the queen to G8.

Rat answers by moving the king from G5 to H5, and right after that our hero slides the rook across the board, from C6 to G6.

The duel ends in a draw: our hero and Rat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 1 s
Moves
53
How it ended
stalemate
Captures (hero / opponent)
8 / 0
Material captured (hero / opponent)
10 / 0
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (53 moves) lasted longer than 35% of the games on this floor.

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