Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

A cruel blow: Rat's knight captures our hero's queen on A4.

Checkmate! our hero topples Rat and claims victory.

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The battle, move by move

A clean strike: our hero's pawn topples the pawn on A3.

With dungeon cunning, Rat brings the pawn to E6. With a steady hand, our hero brings the pawn to D3, and rat's king advances from E8 to D8.

our hero advances the pawn from F2 to F3, while rat sets the pawn on E5, watching every square. From F3 to G4, our hero's pawn swallows Rat's pawn.

From the dark, Rat pushes the pawn to A4; then our hero's pawn takes H3, leaving H2 behind. Rat answers by moving the knight from D7 to B6, and right after that our hero slides the pawn across the board, from H3 to H4.

With dungeon cunning, Rat brings the king to E8. With a steady hand, our hero brings the pawn to H5, while rat's pawn advances from C5 to C4.

From H5 to G6, our hero's pawn swallows Rat's pawn.

Rat sets the pawn on C3, watching every square; then without hurry or fear, our hero places the pawn on G7. From the dark, Rat pushes the king to F7.

Promotion: on G8, our hero turns a pawn into a queen.

Rat moves the king from F7 to G8 and topples our hero's queen.

our hero slides the pawn across the board, from E2 to E4, while with dungeon cunning, Rat brings the pawn to C5. With a steady hand, our hero brings the pawn to D4.

Rat moves the pawn from E5 to D4 and topples our hero's pawn.

our hero advances the pawn from E4 to E5, while rat sets the king on H8, watching every square. Without hurry or fear, our hero places the pawn on E6.

From the dark, Rat pushes the pawn to D3. A clean strike: our hero's pawn topples the pawn on D3.

Rat answers by moving the knight from B6 to D5, and right after that our hero slides the pawn across the board, from G4 to G5. With dungeon cunning, Rat brings the knight to B6.

With a steady hand, our hero brings the pawn to E7, while rat's king advances from H8 to H7. Promotion: on E8, our hero turns a pawn into a queen.

Rat sets the pawn on C4, watching every square. A clean strike: our hero's queen topples the pawn on A4.

Rat advances to A4 and claims our queen.

From D3 to C4, our hero's pawn swallows Rat's pawn.

Rat answers by moving the knight from A4 to B2; then our hero slides the pawn across the board, from A3 to A4. With dungeon cunning, Rat brings the king to G6.

With a steady hand, our hero brings the pawn to A5, and rat's pawn advances from C3 to C2. our hero advances the king from E1 to D2.

Rat's pawn crowns on C1 and a hostile knight is born.

From D2 to C1, our hero's king swallows Rat's knight.

From the dark, Rat pushes the knight to A4; then our hero's pawn takes A6, leaving A5 behind. Rat answers by moving the knight from A4 to C5, and right after that our hero slides the pawn across the board, from A6 to A7.

Rat moves the king from G6 to G5 and topples our hero's pawn.

Promotion: on A8, our hero turns a pawn into a queen.

Rat gives check with the knight on D3.

our hero advances the king from C1 to C2. Rat's knight reaches B4 and threatens our hero's king.

Without hurry or fear, our hero places the king on B3. From the dark, Rat pushes the knight to D3. From D8, our hero's queen forces Rat to defend.

Rat answers by moving the king from G5 to G4. A clean strike: our hero's queen topples the knight on D3.

With dungeon cunning, Rat brings the king to H4. With a steady hand, our hero brings the pawn to A4, and rat's king advances from H4 to G5.

our hero advances the pawn from A4 to A5, while rat sets the king on H6, watching every square. Without hurry or fear, our hero places the pawn on A6.

From the dark, Rat pushes the king to G7; then our hero's pawn takes A7, leaving A6 behind. Rat answers by moving the king from G7 to F6.

Promotion: on A8, our hero turns a pawn into a queen.

With dungeon cunning, Rat brings the king to E7. Check: our hero tightens the net by bringing the queen to E4.

Rat's king advances from E7 to F7. our hero gives check with the queen on F4.

Rat sets the king on E7, watching every square; then without hurry or fear, our hero places the pawn on G4. From the dark, Rat pushes the king to D7, and right after that our hero's pawn takes G5, leaving G4 behind.

Rat answers by moving the pawn from C7 to C5; then our hero slides the pawn across the board, from G5 to G6. With dungeon cunning, Rat brings the king to E7.

With a steady hand, our hero brings the pawn to G7, and rat's king advances from E7 to E6. Promotion: on G8, our hero turns a pawn into a queen.

Rat sets the king on E7, watching every square. our hero gives check with the queen on E5.

From the dark, Rat pushes the king to D7. Mate. our hero's queen on E8 leaves Rat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 45 s
Moves
89
How it ended
checkmate
Captures (hero / opponent)
8 / 4
Material captured (hero / opponent)
12 / 20
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (89 moves) lasted longer than 75% of the games on this floor.

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