Battle chronicle
In the depths of Sewers, our hero faces Rat.
our hero answers with fury: the pawn leaps from E5 to F6 and captures the enemy knight.
Neither our hero nor Rat claims victory. A draw on the board.
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The battle, move by move
From B2 to A3, our hero's pawn swallows Rat's pawn.
Rat's pawn advances from C5 to C4. our hero advances the bishop from C1 to B2, while rat sets the knight on F6, watching every square.
Without hurry or fear, our hero places the pawn on E4. From the dark, Rat pushes the pawn to E6; then our hero's pawn takes E5, leaving E4 behind.
Rat answers by moving the king from E8 to D7. From E5 to F6, our hero's pawn swallows Rat's knight.
With dungeon cunning, Rat brings the pawn to G5. With a steady hand, our hero brings the pawn to F7, while rat's pawn advances from C4 to C3.
From D2 to C3, our hero's pawn swallows Rat's pawn.
Rat sets the pawn on E5, watching every square. Promotion: on F8, our hero turns a pawn into a queen.
From the dark, Rat pushes the pawn to A4, and right after that our hero's queen takes G8, leaving F8 behind. Rat answers by moving the pawn from C6 to C5.
A clean strike: our hero's queen topples the pawn on G5.
With dungeon cunning, Rat brings the king to C8. From G5 to E5, our hero's queen swallows Rat's pawn.
Rat's king advances from C8 to D7. A clean strike: our hero's queen topples the pawn on C5.
Rat sets the pawn on C6, watching every square, and right after that without hurry or fear, our hero places the queen on A5. From the dark, Rat pushes the king to C8.
A clean strike: our hero's queen topples the pawn on A4.
Rat answers by moving the pawn from G4 to G3. From H2 to G3, our hero's pawn swallows Rat's pawn.
With dungeon cunning, Rat brings the king to C7. With a steady hand, our hero brings the queen to C4, while rat's king advances from C7 to B7.
our hero advances the pawn from G3 to G4, and rat sets the pawn on C5, watching every square. A clean strike: our hero's queen topples the pawn on C5.
From the dark, Rat pushes the king to A8, and right after that our hero's pawn takes G5, leaving G4 behind. Rat answers by moving the king from A8 to B7; then our hero slides the pawn across the board, from G5 to G6.
With dungeon cunning, Rat brings the king to A6. With a steady hand, our hero brings the pawn to G7, and rat's king advances from A6 to B7.
Promotion: on G8, our hero turns a pawn into a queen.
Rat sets the king on A6, watching every square. Check: our hero tightens the net by bringing the queen to G6.
From the dark, Rat pushes the king to B7. our hero gives check with the queen on C6.
Rat answers by moving the king from B7 to B8, and right after that our hero slides the queen across the board, from G6 to G7.
The duel ends in a draw: our hero and Rat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 5 s
- Moves
- 49
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 0
- Material captured (hero / opponent)
- 11 / 0
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (49 moves) lasted longer than 29% of the games on this floor.