Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

Rat advances its king to H6 and claims our bishop.

Draw. The dungeon keeps the names of our hero and Rat.

Loading…

The battle, move by move

our hero claims the enemy pawn by landing on A3.

Rat's knight advances from C6 to B8. our hero advances the pawn from D2 to D4; then rat sets the pawn on C4, watching every square.

Without hurry or fear, our hero places the pawn on D5. From the dark, Rat pushes the king to F8, and our hero's pawn takes D6, leaving D5 behind.

A cruel blow: Rat's pawn captures our hero's pawn on D6.

From H6, our hero's bishop forces Rat to defend.

With dungeon cunning, Rat brings the king to G8. With a steady hand, our hero brings the king to D2; then rat's pawn advances from D6 to D5.

our hero advances the king from D2 to C3, and right after that rat sets the king on H7, watching every square. Without hurry or fear, our hero places the knight on F3.

A cruel blow: Rat's king captures our hero's bishop on H6.

our hero's knight takes E5, leaving F3 behind. Rat answers by moving the king from H6 to H7. our hero captures the enemy pawn: the knight leaps from E5 to D7.

With dungeon cunning, Rat brings the pawn to E6. our hero claims the enemy knight by landing on B8.

Rat's pawn advances from E6 to E5. our hero advances the knight from B8 to D7; then rat sets the pawn on E4, watching every square.

our hero gives check with the knight on F8.

From the dark, Rat pushes the king to G7, and our hero's knight takes D7, leaving F8 behind. Rat answers by moving the king from G7 to F7.

Check: our hero tightens the net by bringing the knight to E5.

With dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the pawn to F3; then rat's king advances from G7 to H7.

our hero claims the enemy pawn by landing on E4.

Rat sets the king on H6, watching every square. our hero captures the enemy pawn: the pawn leaps from E4 to D5.

From the dark, Rat pushes the king to H7, while our hero's pawn takes D6, leaving D5 behind. Rat answers by moving the pawn from A5 to A4, and our hero slides the pawn across the board, from D6 to D7.

With dungeon cunning, Rat brings the king to G7. our hero's pawn crowns on D8 and becomes a queen.

Rat's king advances from G7 to H7. our hero captures the enemy pawn: the king leaps from C3 to C4.

Rat sets the king on G7, watching every square. From E7, our hero's queen forces Rat to defend.

From the dark, Rat pushes the king to H8, and our hero's pawn takes E3, leaving E2 behind. Rat answers by moving the pawn from G6 to G5.

our hero claims the enemy pawn by landing on G5.

With dungeon cunning, Rat brings the king to H7. From G6, our hero's queen forces Rat to defend.

Rat's king advances from H7 to H8. our hero advances the queen from G6 to F7.

Neither our hero nor Rat claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 17 s
Moves
53
How it ended
stalemate
Captures (hero / opponent)
7 / 2
Material captured (hero / opponent)
9 / 4
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (53 moves) lasted longer than 35% of the games on this floor.

More from floor 1