Battle chronicle

In the depths of Sewers, our hero faces Rat.

our hero answers with fury: the pawn leaps from E3 to D4 and captures the enemy knight.

In the end, our hero delivers checkmate and Rat flees the board.

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The battle, move by move

From B2 to A3, our hero's pawn swallows Rat's pawn.

Rat sets the pawn on A4, watching every square; then without hurry or fear, our hero places the pawn on D3. From the dark, Rat pushes the king to F8, and right after that our hero's bishop takes F4, leaving C1 behind.

Rat answers by moving the knight from C6 to D4. A clean strike: our hero's bishop topples the pawn on C7.

With dungeon cunning, Rat brings the pawn to E5. From C7 to E5, our hero's bishop swallows Rat's pawn.

Rat's king advances from F8 to E8. our hero advances the pawn from E2 to E3, while rat sets the pawn on G5, watching every square.

From E3 to D4, our hero's pawn swallows Rat's knight.

From the dark, Rat pushes the pawn to C4. A clean strike: our hero's pawn topples the pawn on C4.

Rat answers by moving the king from E8 to F8, and right after that our hero slides the pawn across the board, from D4 to D5. With dungeon cunning, Rat brings the king to G8.

With a steady hand, our hero brings the pawn to C5, while rat's pawn advances from G5 to G4. our hero advances the pawn from C5 to C6.

Rat moves the pawn from D7 to C6 and topples our hero's pawn.

A clean strike: our hero's pawn topples the pawn on C6.

From the dark, Rat pushes the king to F7, and right after that our hero's pawn takes C7, leaving C6 behind. Rat answers by moving the king from F7 to F8.

Promotion: on C8, our hero turns a pawn into a queen.

With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the pawn to H3, and rat's pawn advances from G4 to G3.

A clean strike: our hero's pawn topples the pawn on G3.

Rat sets the king on G6, watching every square, and right after that without hurry or fear, our hero places the pawn on G4. From the dark, Rat pushes the king to F7; then our hero's pawn takes H4, leaving H3 behind.

Rat answers by moving the king from F7 to E7, and right after that our hero slides the pawn across the board, from H4 to H5. With dungeon cunning, Rat brings the king to F7.

With a steady hand, our hero brings the pawn to H6, while rat's king advances from F7 to G6. our hero gives check with the queen on E6.

Rat sets the king on G5, watching every square; then without hurry or fear, our hero places the pawn on H7. From the dark, Rat pushes the king to H4.

Check: our hero tightens the net by bringing the bishop to F6.

Rat answers by moving the king from H4 to G3; then our hero slides the king across the board, from E1 to F1. With dungeon cunning, Rat brings the king to F4.

Promotion: on H8, our hero turns a pawn into a queen.

Rat's king advances from F4 to G3. Check: our hero tightens the net by bringing the queen to H4.

Rat sets the king on F4, watching every square. And it is checkmate: our hero ends the game on F2.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 21 s
Moves
53
How it ended
checkmate
Captures (hero / opponent)
7 / 1
Material captured (hero / opponent)
9 / 1
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (53 moves) lasted longer than 35% of the games on this floor.

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