Battle chronicle
The duel begins: our hero against Rat on floor 1.
With an adventurer's precision, our hero takes the rival knight on D5.
Draw. The dungeon keeps the names of our hero and Rat.
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The battle, move by move
our hero advances the pawn from F2 to F3; then rat sets the pawn on E6, watching every square. our hero claims the enemy pawn by landing on G4.
From the dark, Rat pushes the king to D8. our hero captures the enemy pawn: the pawn leaps from B2 to A3.
Rat answers by moving the knight from D7 to B8, while our hero slides the pawn across the board, from C2 to C3. With dungeon cunning, Rat brings the king to E7.
With a steady hand, our hero brings the pawn to D4; then rat's pawn advances from A5 to A4. our hero claims the enemy pawn by landing on C5.
Rat sets the king on F6, watching every square, and without hurry or fear, our hero places the pawn on E4. From the dark, Rat pushes the knight to A6, while our hero's king takes D2, leaving E1 behind.
Rat's knight falls on C5 and tears the pawn from our hero.
our hero slides the king across the board, from D2 to E3; then with dungeon cunning, Rat brings the pawn to E5. With a steady hand, our hero brings the pawn to H4, and right after that rat's knight advances from C5 to D7.
our hero advances the king from E3 to D3; then rat sets the knight on F8, watching every square. Without hurry or fear, our hero places the king on C4.
From the dark, Rat pushes the knight to D7, and our hero's king takes B4, leaving C4 behind. Rat answers by moving the knight from D7 to B6, while our hero slides the king across the board, from B4 to C5.
With dungeon cunning, Rat brings the king to E6. our hero captures the enemy pawn: the king leaps from C5 to C6.
Rat's knight advances from B6 to A8. our hero advances the king from C6 to B5, and right after that rat sets the pawn on C5, watching every square.
our hero captures the enemy pawn: the king leaps from B5 to A4.
From the dark, Rat pushes the king to D7, while our hero's king takes B5, leaving A4 behind. Rat answers by moving the pawn from C5 to C4.
our hero captures the enemy pawn: the king leaps from B5 to C4.
With dungeon cunning, Rat brings the king to E6. With a steady hand, our hero brings the pawn to A4, and right after that rat's king advances from E6 to D7.
our hero advances the pawn from A4 to A5; then rat sets the king on C8, watching every square. Without hurry or fear, our hero places the pawn on A6.
From the dark, Rat pushes the knight to C7, and our hero's pawn takes A7, leaving A6 behind. Rat answers by moving the knight from C7 to A8, while our hero slides the king across the board, from C4 to D5.
Rat's knight reaches B6 and threatens our hero's king.
our hero captures the enemy pawn: the king leaps from D5 to E5.
Rat's knight advances from B6 to D5. our hero's pawn crowns on A8 and becomes a queen.
Rat sets the king on C7, watching every square. our hero captures the enemy knight: the queen leaps from A8 to D5.
From the dark, Rat pushes the pawn to G5. our hero claims the enemy pawn by landing on G5.
Rat answers by moving the king from C7 to B6, and our hero slides the pawn across the board, from G5 to G6. With dungeon cunning, Rat brings the king to A7.
With a steady hand, our hero brings the pawn to G7, and right after that rat's king advances from A7 to B8. our hero's pawn crowns on G8 and becomes a queen.
Rat sets the king on C7, watching every square. From F7, our hero's queen forces Rat to defend.
From the dark, Rat pushes the king to C6. Check: our hero tightens the net by bringing the queen to C8.
Rat answers by moving the king from C6 to B6, while our hero slides the queen across the board, from F7 to D5. With dungeon cunning, Rat brings the king to A7.
With a steady hand, our hero brings the queen to C6; then rat's king advances from A7 to B8. our hero advances the queen from D5 to D7.
Neither our hero nor Rat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 4 s
- Moves
- 71
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 1
- Material captured (hero / opponent)
- 11 / 1
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (71 moves) lasted longer than 58% of the games on this floor.