Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

our hero answers with fury: the queen leaps from B1 to C1 and captures the enemy rook.

In the end, our hero delivers checkmate and Rat flees the board.

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The battle, move by move

our hero's pawn takes F3, leaving F2 behind. Rat answers by moving the pawn from C5 to C4. our hero captures the enemy pawn: the pawn leaps from F3 to G4.

With dungeon cunning, Rat brings the pawn to A2. With a steady hand, our hero brings the pawn to B3. Rat's pawn falls on B3 and tears the pawn from our hero.

our hero advances the bishop from C1 to B2; then rat sets the king on F7, watching every square. Without hurry or fear, our hero places the pawn on E4.

From the dark, Rat pushes the knight to E5. our hero captures the enemy knight: the bishop leaps from B2 to E5.

On A1, Rat promotes and gains a reinforcing knight.

our hero claims the enemy knight by landing on A1.

With dungeon cunning, Rat brings the pawn to A4. With a steady hand, our hero brings the pawn to E5; then rat's king advances from F7 to G8.

our hero advances the pawn from E5 to E6, and right after that rat sets the pawn on C5, watching every square. Without hurry or fear, our hero places the pawn on H3.

From the dark, Rat pushes the pawn to A3, while our hero's pawn takes H4, leaving H3 behind. Rat answers by moving the pawn from C5 to C4, and our hero slides the bishop across the board, from A1 to D4.

With dungeon cunning, Rat brings the pawn to C6. With a steady hand, our hero brings the bishop to C5, and right after that rat's pawn advances from G6 to G5.

our hero captures the enemy pawn: the pawn leaps from H4 to G5.

Rat sets the pawn on B2, watching every square. our hero claims the enemy pawn by landing on A3.

On B1, Rat promotes and gains a reinforcing bishop.

our hero captures the enemy pawn: the bishop leaps from A3 to E7.

Rat answers by moving the pawn from C4 to C3, while our hero slides the bishop across the board, from E7 to A3. With dungeon cunning, Rat brings the king to H7.

With a steady hand, our hero brings the pawn to E7; then rat's king advances from H7 to G8. our hero's pawn crowns on E8 and becomes a queen.

Rat sets the king on G7, watching every square. our hero captures the enemy pawn: the queen leaps from E8 to C6.

From the dark, Rat pushes the pawn to C2, while our hero's queen takes B6, leaving C6 behind. Rat answers by moving the king from G7 to F7.

our hero captures the enemy bishop: the queen leaps from B6 to B1.

On C1, Rat promotes and gains a reinforcing rook.

our hero claims the enemy rook by landing on C1.

Rat's king advances from F7 to E6. our hero gives check with the queen on C6.

Rat sets the king on F7, watching every square, while without hurry or fear, our hero places the bishop on D6. From the dark, Rat pushes the king to G8, and our hero's bishop takes E5, leaving D6 behind.

Rat answers by moving the king from G8 to H7, while our hero slides the queen across the board, from C6 to F6. With dungeon cunning, Rat brings the king to G8.

With a steady hand, our hero brings the bishop to D6; then rat's king advances from G8 to H7. Check: our hero tightens the net by bringing the pawn to G6.

Rat sets the king on G8, watching every square. our hero gives check with the queen on F7.

From the dark, Rat pushes the king to H8. Mate. our hero's bishop on E5 leaves Rat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 10 s
Moves
61
How it ended
checkmate
Captures (hero / opponent)
9 / 1
Material captured (hero / opponent)
19 / 1
First capture
move 1

Floor 1 statistics

Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (61 moves) lasted longer than 45% of the games on this floor.

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