Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

our hero answers with fury: the queen leaps from C4 to D4 and captures the enemy knight.

Neither our hero nor Rat claims victory. A draw on the board.

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The battle, move by move

our hero claims the enemy pawn by landing on A3.

Rat sets the knight on B6, watching every square, and without hurry or fear, our hero places the pawn on H3. From the dark, Rat pushes the king to D7.

our hero claims the enemy pawn by landing on G4.

Rat answers by moving the king from D7 to E6, and our hero slides the pawn across the board, from C2 to C3. With dungeon cunning, Rat brings the pawn to C4.

With a steady hand, our hero brings the pawn to D4, and right after that rat's king advances from E6 to F7. our hero advances the pawn from E2 to E4; then rat sets the king on F8, watching every square.

Without hurry or fear, our hero places the pawn on E5. From the dark, Rat pushes the king to G8, and our hero's pawn takes F4, leaving F2 behind.

Rat answers by moving the king from G8 to F7, while our hero slides the pawn across the board, from F4 to F5. With dungeon cunning, Rat brings the king to G7.

our hero captures the enemy pawn: the pawn leaps from F5 to G6.

Rat's knight advances from B6 to C8. our hero advances the pawn from E5 to E6, and right after that rat sets the king on H8, watching every square.

our hero gives check with the pawn on G7.

A cruel blow: Rat's king captures our hero's pawn on G7.

our hero's pawn takes G5, leaving G4 behind. Rat answers by moving the king from G7 to G6, and our hero slides the pawn across the board, from G2 to G3.

With dungeon cunning, Rat brings the king to F5. our hero gives check with the pawn on G4.

Rat's king advances from F5 to F4. our hero advances the pawn from G5 to G6; then rat sets the knight on D6, watching every square.

Without hurry or fear, our hero places the pawn on G7. From the dark, Rat pushes the knight to B5. our hero's pawn crowns on G8 and becomes a queen.

A cruel blow: Rat's knight captures our hero's pawn on C3.

our hero slides the queen across the board, from G8 to H7, and right after that with dungeon cunning, Rat brings the knight to B5. our hero captures the enemy pawn: the queen leaps from H7 to E7.

A cruel blow: Rat's knight captures our hero's pawn on D4.

our hero captures the pawn on C7 and leaves Rat in check.

Rat sets the king on E3, watching every square. our hero captures the enemy pawn: the queen leaps from C7 to A5.

From the dark, Rat pushes the king to F3, while our hero's queen takes A4, leaving A5 behind. Rat answers by moving the king from F3 to E3.

our hero captures the enemy pawn: the queen leaps from A4 to C4.

With dungeon cunning, Rat brings the king to F4. our hero captures the knight on D4 and leaves Rat in check.

Rat's king advances from F4 to G5. our hero advances the queen from D4 to C4; then rat sets the king on H6, watching every square.

our hero claims the enemy pawn by landing on C6.

From the dark, Rat pushes the king to H7, and our hero's pawn takes G5, leaving G4 behind. Rat answers by moving the king from H7 to H8, while our hero slides the queen across the board, from C6 to C7.

With dungeon cunning, Rat brings the king to G8. With a steady hand, our hero brings the pawn to G6; then rat's king advances from G8 to F8.

From C8, our hero's queen forces Rat to defend.

Rat sets the king on G7, watching every square. Check: our hero tightens the net by bringing the queen to C7.

From the dark, Rat pushes the king to H6, while our hero's queen takes C5, leaving C7 behind. Rat's king falls on G6 and tears the pawn from our hero.

our hero slides the pawn across the board, from E6 to E7; then with dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the queen to C7, and right after that rat's king advances from F7 to F6.

our hero's pawn crowns on E8 and becomes a queen.

Rat sets the king on G5, watching every square. From G8, our hero's queen forces Rat to defend.

From the dark, Rat pushes the king to H6. Check: our hero tightens the net by bringing the queen to C6.

Rat answers by moving the king from H6 to H5, while our hero slides the queen across the board, from C6 to C4. With dungeon cunning, Rat brings the king to H6.

From H8, our hero's queen forces Rat to defend.

Rat's king advances from H6 to G6. our hero advances the queen from C4 to F4.

The duel ends in a draw: our hero and Rat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 26 s
Moves
81
How it ended
stalemate
Captures (hero / opponent)
9 / 4
Material captured (hero / opponent)
11 / 4
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (81 moves) lasted longer than 68% of the games on this floor.

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