Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
our hero answers with fury: the pawn leaps from A4 to B5 and captures the enemy knight.
In the end, our hero delivers checkmate and Rat flees the board.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on A3.
Rat's knight advances from D7 to F6. our hero advances the pawn from E2 to E3, and rat sets the king on D8, watching every square.
Without hurry or fear, our hero places the king on E2. From the dark, Rat pushes the king to C8, and right after that our hero's king takes D3, leaving E2 behind.
Rat answers by moving the knight from F6 to G8; then our hero slides the king across the board, from D3 to C4. With dungeon cunning, Rat brings the king to B8.
From C4 to C5, our hero's king swallows Rat's pawn.
Rat's knight advances from G8 to F6. A clean strike: our hero's king topples the pawn on C6.
Rat sets the pawn on E6, watching every square, and right after that without hurry or fear, our hero places the king on B5. From the dark, Rat pushes the pawn to G5.
A clean strike: our hero's king topples the pawn on A5.
Rat answers by moving the pawn from E6 to E5, and right after that our hero slides the king across the board, from A5 to B5. Rat gives check with the pawn on C6.
A clean strike: our hero's king topples the pawn on C6.
Rat's king advances from B8 to A7. our hero advances the king from C6 to D6, and rat sets the king on B7, watching every square.
A clean strike: our hero's king topples the pawn on E5.
From the dark, Rat pushes the knight to E8, and right after that our hero's king takes F5, leaving E5 behind. Rat answers by moving the pawn from G4 to G3.
A clean strike: our hero's pawn topples the pawn on G3.
With dungeon cunning, Rat brings the pawn to G4. From F5 to G4, our hero's king swallows Rat's pawn.
Rat's king advances from B7 to C6. our hero advances the king from G4 to F5, while rat sets the king on C7, watching every square.
Without hurry or fear, our hero places the pawn on G4. From the dark, Rat pushes the king to C6; then our hero's pawn takes G5, leaving G4 behind.
Rat gives check with the knight on D6.
our hero slides the king across the board, from F5 to E6, and with dungeon cunning, Rat brings the knight to B5. With a steady hand, our hero brings the pawn to A4, while rat's king advances from C6 to B6.
From A4 to B5, our hero's pawn swallows Rat's knight.
Rat sets the king on A7, watching every square; then without hurry or fear, our hero places the king on D6. From the dark, Rat pushes the king to B7, and right after that our hero's king takes C5, leaving D6 behind.
Rat answers by moving the king from B7 to C7; then our hero slides the pawn across the board, from G5 to G6. With dungeon cunning, Rat brings the king to C8.
With a steady hand, our hero brings the pawn to G7, and rat's king advances from C8 to B8. Promotion: on G8, our hero turns a pawn into a queen.
Rat sets the king on A7, watching every square, and right after that without hurry or fear, our hero places the queen on E6. From the dark, Rat pushes the king to B7; then our hero's pawn takes G4, leaving G2 behind.
Rat answers by moving the king from B7 to B8, and right after that our hero slides the pawn across the board, from G4 to G5. With dungeon cunning, Rat brings the king to C7.
With a steady hand, our hero brings the pawn to G6, while rat's king advances from C7 to B7. our hero advances the pawn from G6 to G7, and rat sets the king on B8, watching every square.
Without hurry or fear, our hero places the queen on F7. From the dark, Rat pushes the king to C8. Mate. our hero's queen on G8 leaves Rat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 4 min 13 s
- Moves
- 67
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 0
- Material captured (hero / opponent)
- 11 / 0
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (67 moves) lasted longer than 53% of the games on this floor.