Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
our hero answers with fury: the pawn leaps from D2 to C3 and captures the enemy knight.
Neither our hero nor Rat claims victory. A draw on the board.
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The battle, move by move
With a steady hand, our hero brings the pawn to E4, and right after that rat's knight advances from D7 to F6. our hero advances the pawn from E4 to E5; then rat sets the knight on D5, watching every square.
Without hurry or fear, our hero places the pawn on C4. From the dark, Rat pushes the knight to C3. our hero captures the enemy knight: the pawn leaps from D2 to C3.
Rat answers by moving the pawn from G6 to G5, while our hero slides the pawn across the board, from G2 to G3. With dungeon cunning, Rat brings the pawn to E6.
With a steady hand, our hero brings the pawn to H4. A cruel blow: Rat's pawn captures our hero's pawn on B2.
our hero claims the enemy pawn by landing on G5.
On B1, Rat promotes and gains a reinforcing bishop.
Without hurry or fear, our hero places the pawn on F4. From the dark, Rat pushes the bishop to H7, while our hero's pawn takes F5, leaving F4 behind.
Rat answers by moving the king from E8 to D7. our hero captures the pawn on E6 and leaves Rat in check.
A cruel blow: Rat's king captures our hero's pawn on E6.
With a steady hand, our hero brings the pawn to G6, and right after that rat's bishop advances from H7 to G8. our hero advances the pawn from G6 to G7; then rat sets the bishop on F7, watching every square.
Without hurry or fear, our hero places the pawn on A4. From the dark, Rat pushes the king to F5, and our hero's king takes E2, leaving E1 behind.
After toppling the pawn on C4, Rat threatens our hero's king.
our hero slides the king across the board, from E2 to E3. Rat's king falls on E5 and tears the pawn from our hero.
our hero's pawn crowns on G8 and becomes a queen.
Rat's king advances from E5 to D6. our hero claims the enemy bishop by landing on C4.
Rat sets the king on E5, watching every square. our hero captures the pawn on C5 and leaves Rat in check.
From the dark, Rat pushes the king to E6. our hero captures the pawn on C6 and leaves Rat in check.
Rat answers by moving the king from E6 to F7. our hero captures the pawn on C7 and leaves Rat in check.
With dungeon cunning, Rat brings the king to E6. our hero claims the enemy pawn by landing on A5.
Rat's king advances from E6 to D7. our hero advances the queen from A5 to G5; then rat sets the king on D6, watching every square.
our hero claims the enemy pawn by landing on G4.
From the dark, Rat pushes the king to C7. our hero gives check with the queen on F4.
Rat answers by moving the king from C7 to C8, while our hero slides the pawn across the board, from C3 to C4. With dungeon cunning, Rat brings the king to B7.
With a steady hand, our hero brings the pawn to A5; then rat's king advances from B7 to A6. our hero advances the queen from F4 to F5, and right after that rat sets the king on A7, watching every square.
Without hurry or fear, our hero places the pawn on C5. From the dark, Rat pushes the king to B7, while our hero's queen takes E6, leaving F5 behind.
Rat answers by moving the king from B7 to C7, and our hero slides the pawn across the board, from C5 to C6. With dungeon cunning, Rat brings the king to B8.
From C7, our hero's pawn forces Rat to defend.
Rat's king falls on C7 and tears the pawn from our hero.
our hero advances the pawn from A5 to A6; then rat sets the king on D8, watching every square. Without hurry or fear, our hero places the pawn on A7.
From the dark, Rat pushes the king to C7. our hero's pawn crowns on A8 and becomes a queen.
The duel ends in a draw: our hero and Rat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 4 min 8 s
- Moves
- 67
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 5
- Material captured (hero / opponent)
- 13 / 5
- First capture
- move 3
Floor 1 statistics
Against Rat, heroes have won 42% of 2658 finished games (1128 wins, 429 losses, 1101 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (67 moves) lasted longer than 53% of the games on this floor.