Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
With an adventurer's precision, our hero takes the rival knight on A3.
Rat falls to our hero's mate. The legend grows.
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The battle, move by move
our hero claims the enemy knight by landing on A3.
With dungeon cunning, Rat brings the pawn to A4. With a steady hand, our hero brings the pawn to C4; then rat's pawn advances from E7 to E6.
our hero advances the pawn from F2 to F4, and right after that rat sets the king on E7, watching every square. Without hurry or fear, our hero places the pawn on E4.
From the dark, Rat pushes the king to F8, while our hero's pawn takes D4, leaving D2 behind. Rat answers by moving the king from F8 to G8, and our hero slides the pawn across the board, from G2 to G4.
With dungeon cunning, Rat brings the pawn to D5. our hero claims the enemy pawn by landing on D5.
Rat's pawn advances from G6 to G5. our hero captures the enemy pawn: the pawn leaps from F4 to G5.
A cruel blow: Rat's pawn captures our hero's pawn on D5.
our hero claims the enemy pawn by landing on D5.
From the dark, Rat pushes the king to H7. our hero captures the enemy pawn: the pawn leaps from D5 to E6.
Rat answers by moving the pawn from C7 to C6, while our hero slides the pawn across the board, from E6 to E7. With dungeon cunning, Rat brings the king to G7.
our hero's pawn crowns on E8 and becomes a queen.
Rat's pawn advances from C6 to C5. our hero claims the enemy pawn by landing on A4.
Rat sets the king on G8, watching every square. our hero captures the enemy pawn: the pawn leaps from D4 to C5.
From the dark, Rat pushes the king to F7, while our hero's pawn takes C6, leaving C5 behind. Rat answers by moving the king from F7 to G8, and our hero slides the pawn across the board, from C6 to C7.
With dungeon cunning, Rat brings the king to G7. our hero's pawn crowns on C8 and becomes a queen.
Rat's king advances from G7 to H7. Check: our hero tightens the net by bringing the queen to D7.
Rat sets the king on H8, watching every square. And it is checkmate: our hero ends the game on A8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 51 s
- Moves
- 37
- How it ended
- checkmate
- Captures (hero / opponent)
- 7 / 1
- Material captured (hero / opponent)
- 9 / 1
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2659 finished games (1129 wins, 429 losses, 1101 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (37 moves) lasted longer than 16% of the games on this floor.