Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

our hero's pawn lands on B4 and defeats Rat's knight!

Checkmate! our hero topples Rat and claims victory.

Loading…

The battle, move by move

our hero claims the enemy pawn by landing on A3.

From the dark, Rat pushes the pawn to A4, and our hero's pawn takes E4, leaving E2 behind. Rat answers by moving the pawn from E7 to E5, while our hero slides the pawn across the board, from H2 to H3.

With dungeon cunning, Rat brings the knight to B8. With a steady hand, our hero brings the pawn to F4; then rat's knight advances from B8 to A6.

our hero claims the enemy pawn by landing on E5.

Rat sets the king on F8, watching every square, and without hurry or fear, our hero places the pawn on E6. From the dark, Rat pushes the pawn to G3, while our hero's pawn takes C3, leaving C2 behind.

Rat answers by moving the knight from A6 to B4. our hero captures the enemy knight: the pawn leaps from C3 to B4.

With dungeon cunning, Rat brings the pawn to G5. With a steady hand, our hero brings the pawn to B5, and right after that rat's king advances from F8 to G8.

our hero advances the pawn from E6 to E7; then rat sets the king on H7, watching every square. our hero's pawn crowns on E8 and becomes a queen.

From the dark, Rat pushes the king to H6, and our hero's pawn takes E5, leaving E4 behind. Rat answers by moving the pawn from G5 to G4.

our hero claims the enemy pawn by landing on G4.

Rat's pawn falls on B5 and tears the pawn from our hero.

With a steady hand, our hero brings the pawn to E6; then rat's king advances from H6 to G7. our hero advances the pawn from E6 to E7, and right after that rat sets the pawn on B4, watching every square.

Check: our hero tightens the net by bringing the queen to F8.

From the dark, Rat pushes the king to G6. our hero's pawn crowns on E8 and becomes a queen.

Rat answers by moving the king from G6 to H7. From F5, our hero's queen forces Rat to defend.

With dungeon cunning, Rat brings the king to G7. Check: our hero tightens the net by bringing the queen to G5.

Rat's king advances from G7 to H7. And it is checkmate: our hero ends the game on H5.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 7 s
Moves
39
How it ended
checkmate
Captures (hero / opponent)
4 / 1
Material captured (hero / opponent)
6 / 1
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (39 moves) lasted longer than 18% of the games on this floor.

More from floor 1