Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

our hero answers with fury: the king leaps from B5 to B6 and captures the enemy knight.

In the end, our hero delivers checkmate and Rat flees the board.

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The battle, move by move

With a steady hand, our hero brings the pawn to C3, and right after that rat's pawn advances from G6 to G5. our hero advances the pawn from D2 to D4; then rat sets the pawn on A4, watching every square.

our hero claims the enemy pawn by landing on G5.

From the dark, Rat pushes the pawn to C4, and our hero's pawn takes F3, leaving F2 behind. Rat answers by moving the knight from D7 to B6.

our hero claims the enemy pawn by landing on G4.

With dungeon cunning, Rat brings the pawn to E5. With a steady hand, our hero brings the bishop to F6; then rat's knight advances from B6 to C8.

our hero claims the enemy pawn by landing on E5.

Rat's pawn falls on B2 and tears the pawn from our hero.

Without hurry or fear, our hero places the king on D2. From the dark, Rat pushes the king to E7, while our hero's king takes C2, leaving D2 behind.

Rat answers by moving the king from E7 to D7. our hero captures the enemy pawn: the king leaps from C2 to B2.

Rat gives check with the pawn on A3.

our hero claims the enemy pawn by landing on A3.

Rat's king advances from D7 to D8. our hero advances the king from A3 to B4.

Check from Rat: the pawn plants itself on C5.

our hero claims the enemy pawn by landing on C5.

From the dark, Rat pushes the king to E7. our hero captures the enemy pawn: the king leaps from C5 to C4.

Rat answers by moving the king from E7 to D8, while our hero slides the pawn across the board, from G4 to G5. Check from Rat: the knight plants itself on B6.

With a steady hand, our hero brings the king to B5; then rat's knight advances from B6 to A8. our hero advances the pawn from G5 to G6, and right after that rat sets the king on E8, watching every square.

Without hurry or fear, our hero places the pawn on G7. From the dark, Rat pushes the knight to B6. our hero's pawn crowns on G8 and becomes a queen.

Rat answers by moving the king from E8 to E7, and our hero slides the queen across the board, from G8 to G6. Rat's pawn reaches C6 and threatens our hero's king.

our hero claims the enemy knight by landing on B6.

Rat's king advances from E7 to D8. our hero advances the pawn from H2 to H4; then rat sets the king on E7, watching every square.

Without hurry or fear, our hero places the pawn on H5. From the dark, Rat pushes the pawn to C5. our hero gives check with the queen on D6.

Rat answers by moving the king from E7 to F7, while our hero slides the pawn across the board, from H5 to H6. Rat's pawn falls on D4 and tears the pawn from our hero.

our hero captures the enemy pawn: the pawn leaps from C3 to D4.

Rat's king advances from F7 to G8. our hero gives check with the queen on G6.

Rat sets the king on F8, watching every square, and without hurry or fear, our hero places the pawn on H7. From the dark, Rat pushes the king to E7.

Check: our hero tightens the net by bringing the queen to D6.

Rat answers by moving the king from E7 to F7. our hero gives check with the queen on F6.

With dungeon cunning, Rat brings the king to E8. our hero's pawn crowns on H8 and becomes a queen.

Rat's king advances from E8 to D7. Check: our hero tightens the net by bringing the queen to H7.

Rat sets the king on E8, watching every square. And it is checkmate: our hero ends the game on H8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
5 min 26 s
Moves
65
How it ended
checkmate
Captures (hero / opponent)
9 / 2
Material captured (hero / opponent)
11 / 2
First capture
move 2

Floor 1 statistics

Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (65 moves) lasted longer than 51% of the games on this floor.

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