Battle chronicle
The duel begins: our hero against Rat on floor 1.
With an adventurer's precision, our hero takes the rival knight on B4.
Rat falls to our hero's mate. The legend grows.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from B2 to A3.
Rat sets the knight on F6, watching every square, while without hurry or fear, our hero places the pawn on G3. From the dark, Rat pushes the king to D8, and our hero's pawn takes H3, leaving H2 behind.
Rat answers by moving the pawn from C5 to C4. our hero claims the enemy pawn by landing on G4.
Rat's knight falls on G4 and tears the pawn from our hero.
With a steady hand, our hero brings the pawn to A4; then rat's pawn advances from E7 to E6. our hero advances the pawn from D2 to D3, and right after that rat sets the pawn on E5, watching every square.
our hero captures the enemy pawn: the pawn leaps from D3 to C4.
From the dark, Rat pushes the king to E8, while our hero's pawn takes F3, leaving F2 behind. Rat answers by moving the knight from G4 to E3, and our hero slides the pawn across the board, from F3 to F4.
Rat's knight reaches G2 and threatens our hero's king.
With a steady hand, our hero brings the king to F1. Check from Rat: the knight plants itself on E3.
our hero advances the king from F1 to E1. A cruel blow: Rat's pawn captures our hero's pawn on F4.
our hero claims the enemy pawn by landing on F4.
From the dark, Rat pushes the king to F7, and our hero's pawn takes C5, leaving C4 behind. After toppling the pawn on C2, Rat threatens our hero's king.
our hero slides the king across the board, from E1 to D1, and right after that with dungeon cunning, Rat brings the knight to B4. With a steady hand, our hero brings the pawn to A3; then rat's king advances from F7 to E6.
our hero claims the enemy knight by landing on B4.
Rat's pawn falls on B4 and tears the pawn from our hero.
Without hurry or fear, our hero places the pawn on A5. From the dark, Rat pushes the king to F5, while our hero's pawn takes A6, leaving A5 behind.
Rat's king falls on F4 and tears the pawn from our hero.
our hero slides the pawn across the board, from A6 to A7; then with dungeon cunning, Rat brings the king to E3. our hero's pawn crowns on A8 and becomes a queen.
Rat's king advances from E3 to F2. our hero captures the enemy pawn: the queen leaps from A8 to C6.
Rat sets the pawn on B3, watching every square, while without hurry or fear, our hero places the queen on H1. From the dark, Rat pushes the king to G3.
From G1, our hero's queen forces Rat to defend.
Rat answers by moving the king from G3 to H4. our hero claims the enemy pawn by landing on G6.
With dungeon cunning, Rat brings the pawn to B2. With a steady hand, our hero brings the king to C2; then rat's pawn advances from C7 to C6.
our hero claims the enemy pawn by landing on B2.
Rat sets the king on H3, watching every square. our hero captures the enemy pawn: the queen leaps from G6 to C6.
From the dark, Rat pushes the king to H2, while our hero's queen takes D5, leaving C6 behind. Rat answers by moving the king from H2 to H3, and our hero slides the pawn across the board, from C5 to C6.
With dungeon cunning, Rat brings the king to H4. With a steady hand, our hero brings the pawn to C7, and right after that rat's king advances from H4 to G3.
our hero's pawn crowns on C8 and becomes a queen.
Rat sets the king on H4, watching every square, while without hurry or fear, our hero places the pawn on E3. From the dark, Rat pushes the king to G3, and our hero's pawn takes E4, leaving E3 behind.
Rat answers by moving the king from G3 to G2. our hero gives check with the pawn on E5.
With dungeon cunning, Rat brings the king to G3. With a steady hand, our hero brings the pawn to E6; then rat's king advances from G3 to H3.
Check: our hero tightens the net by bringing the pawn to E7.
Rat sets the king on H2, watching every square. our hero's pawn crowns on E8 and becomes a queen.
From the dark, Rat pushes the king to G3. From G8, our hero's queen forces Rat to defend.
Rat answers by moving the king from G3 to H2, and our hero slides the queen across the board, from C8 to D8. With dungeon cunning, Rat brings the king to H3.
With a steady hand, our hero brings the queen to G5, and right after that rat's king advances from H3 to H2. Mate. our hero's queen on H5 leaves Rat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 36 s
- Moves
- 81
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 5
- Material captured (hero / opponent)
- 11 / 5
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (81 moves) lasted longer than 68% of the games on this floor.