Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

our hero answers with fury: the bishop leaps from A3 to C5 and captures the enemy knight.

In the end, our hero delivers checkmate and Rat flees the board.

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The battle, move by move

our hero advances the pawn from H2 to H3, while rat sets the pawn on A4, watching every square. Without hurry or fear, our hero places the pawn on E4.

From the dark, Rat pushes the pawn to C4; then our hero's king takes E2, leaving E1 behind. Rat answers by moving the knight from D7 to B8.

From C1 to A3, our hero's bishop swallows Rat's pawn.

With dungeon cunning, Rat brings the king to D8. With a steady hand, our hero brings the king to E3, while rat's knight advances from B8 to D7.

our hero advances the king from E3 to F4. Check from Rat: the pawn plants itself on G5.

A clean strike: our hero's king topples the pawn on G5.

From the dark, Rat pushes the knight to C5. From A3 to C5, our hero's bishop swallows Rat's knight.

Rat answers by moving the pawn from G4 to G3; then our hero slides the pawn across the board, from H3 to H4. With dungeon cunning, Rat brings the king to D7.

With a steady hand, our hero brings the pawn to H5, and rat's king advances from D7 to D8. our hero advances the pawn from H5 to H6, while rat sets the pawn on A3, watching every square.

Without hurry or fear, our hero places the king on G6. From the dark, Rat pushes the king to E8; then our hero's pawn takes H7, leaving H6 behind.

Rat answers by moving the king from E8 to D7. Promotion: on H8, our hero turns a pawn into a queen.

With dungeon cunning, Rat brings the pawn to C3. With a steady hand, our hero brings the queen to E5, while rat's pawn advances from E7 to E6.

our hero advances the king from G6 to F7, and rat sets the king on C8, watching every square. By taking the pawn on E6, our hero drives Rat into check.

From the dark, Rat pushes the king to B7, and right after that our hero's king takes E7, leaving F7 behind. Rat answers by moving the king from B7 to B8.

A clean strike: our hero's queen topples the pawn on C6.

With dungeon cunning, Rat brings the king to C8. Check: our hero tightens the net by bringing the queen to D7.

Rat's king advances from C8 to B8. our hero gives check with the queen on D8.

Rat sets the king on B7, watching every square, and right after that without hurry or fear, our hero places the king on D7. From the dark, Rat pushes the king to A6.

A clean strike: our hero's queen topples the pawn on C7.

Rat answers by moving the king from A6 to B5. our hero gives check with the queen on B6.

With dungeon cunning, Rat brings the king to C4. Mate. our hero's queen on B4 leaves Rat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 23 s
Moves
49
How it ended
checkmate
Captures (hero / opponent)
6 / 0
Material captured (hero / opponent)
8 / 0
First capture
move 3

Floor 1 statistics

Against Rat, heroes have won 42% of 2659 finished games (1129 wins, 429 losses, 1101 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (49 moves) lasted longer than 29% of the games on this floor.

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