Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
our hero answers with fury: the king leaps from C3 to C2 and captures the enemy knight.
Neither our hero nor Rat claims victory. A draw on the board.
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The battle, move by move
our hero's pawn takes C4, leaving C2 behind. Rat answers by moving the knight from D7 to F8, and right after that our hero slides the pawn across the board, from D2 to D3.
With dungeon cunning, Rat brings the king to D8. With a steady hand, our hero brings the pawn to F3. Rat advances to B2 and claims our pawn.
our hero advances the king from E1 to D1, and rat sets the pawn on G5, watching every square. Without hurry or fear, our hero places the king on C2.
Rat advances to F3 and claims our pawn.
From G2 to F3, our hero's pawn swallows Rat's pawn.
Rat answers by moving the king from D8 to E8. A clean strike: our hero's king topples the pawn on B2.
With dungeon cunning, Rat brings the knight to D7. With a steady hand, our hero brings the king to C3, and rat's pawn advances from E7 to E6.
our hero advances the pawn from E2 to E3, while rat sets the knight on B6, watching every square. Without hurry or fear, our hero places the pawn on F4.
Rat gives check with the knight on A4.
our hero's king takes B3, leaving C3 behind. Rat answers by moving the knight from A4 to B2. From F4 to G5, our hero's pawn swallows Rat's pawn.
Rat moves the knight from B2 to D3 and topples our hero's pawn.
With a steady hand, our hero brings the king to C2. Rat gives check with the knight on B4.
our hero advances the king from C2 to C3, and rat sets the king on F8, watching every square. Without hurry or fear, our hero places the pawn on H4.
From the dark, Rat pushes the pawn to A4, and right after that our hero's pawn takes H5, leaving H4 behind. Rat answers by moving the knight from B4 to C2.
A clean strike: our hero's king topples the knight on C2.
With dungeon cunning, Rat brings the king to G8. With a steady hand, our hero brings the king to D3, and rat's pawn advances from A4 to A3.
our hero advances the king from D3 to E4, while rat sets the king on F8, watching every square. Without hurry or fear, our hero places the king on E5.
From the dark, Rat pushes the king to E7; then our hero's pawn takes H6, leaving H5 behind. Rat answers by moving the king from E7 to E8, and right after that our hero slides the pawn across the board, from G5 to G6.
With dungeon cunning, Rat brings the king to D7. With a steady hand, our hero brings the pawn to H7, while rat's king advances from D7 to C8.
Promotion: on H8, our hero turns a pawn into a queen.
Rat sets the king on D7, watching every square. From G7, our hero's queen forces Rat to defend.
From the dark, Rat pushes the king to C8. Check: our hero tightens the net by bringing the queen to F8.
Rat answers by moving the king from C8 to B7. A clean strike: our hero's king topples the pawn on E6.
With dungeon cunning, Rat brings the king to A6. From F8 to C5, our hero's queen swallows Rat's pawn.
Rat's king advances from A6 to B7. our hero advances the king from E6 to D7, while rat sets the king on B8, watching every square.
From C5 to C6, our hero's queen swallows Rat's pawn.
From the dark, Rat pushes the king to A7. A clean strike: our hero's king topples the pawn on C7.
The duel ends in a draw: our hero and Rat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 13 s
- Moves
- 61
- How it ended
- stalemate
- Captures (hero / opponent)
- 8 / 3
- Material captured (hero / opponent)
- 10 / 3
- First capture
- move 3
Floor 1 statistics
Against Rat, heroes have won 42% of 2659 finished games (1129 wins, 429 losses, 1101 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (61 moves) lasted longer than 45% of the games on this floor.