Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
With an adventurer's precision, our hero takes the rival pawn on E4.
Draw. The dungeon keeps the names of our hero and Rat.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on A3.
Rat sets the king on F7, watching every square, and right after that without hurry or fear, our hero places the pawn on C4. From the dark, Rat pushes the king to E8; then our hero's pawn takes D3, leaving D2 behind.
Rat answers by moving the pawn from E7 to E5, and right after that our hero slides the pawn across the board, from E2 to E4. With dungeon cunning, Rat brings the king to F8.
With a steady hand, our hero brings the king to E2, while rat's pawn advances from G6 to G5. our hero advances the pawn from G2 to G4, and rat sets the king on G7, watching every square.
Without hurry or fear, our hero places the pawn on F3. From the dark, Rat pushes the king to H6, and right after that our hero's pawn takes A4, leaving A3 behind.
Rat answers by moving the king from H6 to G6; then our hero slides the king across the board, from E2 to F2. With dungeon cunning, Rat brings the king to H7.
With a steady hand, our hero brings the king to G3, and rat's king advances from H7 to H8. our hero advances the pawn from H2 to H4, while rat sets the king on G8, watching every square.
From H4 to G5, our hero's pawn swallows Rat's pawn.
From the dark, Rat pushes the king to H7; then our hero's king takes H4, leaving G3 behind. Rat answers by moving the pawn from D7 to D6, and right after that our hero slides the king across the board, from H4 to H5.
With dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the pawn to G6, while rat's king advances from G7 to G8.
our hero advances the pawn from G4 to G5, and rat sets the king on G7, watching every square. Without hurry or fear, our hero places the pawn on A3.
From the dark, Rat pushes the king to G8, and right after that our hero's king takes H6, leaving H5 behind. Rat answers by moving the king from G8 to H8.
our hero gives check with the pawn on G7.
With dungeon cunning, Rat brings the king to G8. With a steady hand, our hero brings the pawn to G6, and rat's pawn advances from D6 to D5.
A clean strike: our hero's pawn topples the pawn on D5.
Rat advances to D5 and claims our pawn.
From E4 to D5, our hero's pawn swallows Rat's pawn.
From the dark, Rat pushes the pawn to C6; then our hero's king takes G5, leaving H6 behind. Rat answers by moving the pawn from E5 to E4.
From F3 to E4, our hero's pawn swallows Rat's pawn.
Rat moves the pawn from C6 to D5 and topples our hero's pawn.
A clean strike: our hero's pawn topples the pawn on D5.
Rat's pawn advances from C5 to C4. From D3 to C4, our hero's pawn swallows Rat's pawn.
Rat moves the king from G8 to G7 and topples our hero's pawn.
Without hurry or fear, our hero places the pawn on D6. From the dark, Rat pushes the king to F8, and right after that our hero's pawn takes D7, leaving D6 behind.
Rat answers by moving the king from F8 to G7. Promotion: on D8, our hero turns a pawn into a queen.
Neither our hero nor Rat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 1 s
- Moves
- 57
- How it ended
- stalemate
- Captures (hero / opponent)
- 7 / 3
- Material captured (hero / opponent)
- 7 / 3
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (57 moves) lasted longer than 40% of the games on this floor.