Battle chronicle

our hero draws pieces against Spider. The dungeon watches in silence.

our hero's pawn lands on F4 and defeats Spider's knight!

Checkmate! our hero topples Spider and claims victory.

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The battle, move by move

our hero slides the pawn across the board, from F2 to F3, while with dungeon cunning, Spider brings the knight to G3. From H2 to G3, our hero's pawn swallows Spider's knight.

Spider's knight advances from F6 to D5. our hero advances the knight from G1 to H3, while spider sets the knight on F4, watching every square.

From G3 to F4, our hero's pawn swallows Spider's knight.

From the dark, Spider pushes the pawn to C5. A clean strike: our hero's pawn topples the pawn on E5.

Spider answers by moving the pawn from A4 to A3. From C1 to A3, our hero's bishop swallows Spider's pawn.

With dungeon cunning, Spider brings the pawn to C4. With a steady hand, our hero brings the pawn to G4, while spider's king advances from E8 to F8.

our hero advances the pawn from F3 to F4, and spider sets the king on G7, watching every square. Without hurry or fear, our hero places the knight on G5.

From the dark, Spider pushes the pawn to A5. From A3 to E7, our hero's bishop swallows Spider's pawn.

Spider answers by moving the pawn from A5 to A4; then our hero slides the bishop across the board, from E7 to A3. With dungeon cunning, Spider brings the king to G8.

With a steady hand, our hero brings the pawn to F5. Spider moves the pawn from G6 to F5 and topples our hero's pawn.

A clean strike: our hero's pawn topples the pawn on F5.

Spider sets the king on G7, watching every square, and right after that without hurry or fear, our hero places the knight on F3. From the dark, Spider pushes the king to H6; then our hero's pawn takes E6, leaving E5 behind.

Spider answers by moving the king from H6 to G7, and right after that our hero slides the knight across the board, from F3 to D4. With dungeon cunning, Spider brings the king to H6.

With a steady hand, our hero brings the pawn to E7, while spider's king advances from H6 to G7. Promotion: on E8, our hero turns a pawn into a queen.

Spider sets the king on F6, watching every square. Check: our hero tightens the net by bringing the queen to E6.

From the dark, Spider pushes the king to G5. By taking the pawn on E3, our hero drives Spider into check.

Spider answers by moving the king from G5 to G4. A clean strike: our hero's queen topples the pawn on C3.

With dungeon cunning, Spider brings the king to G5. From C3 to C4, our hero's queen swallows Spider's pawn.

Spider's king advances from G5 to H4. A clean strike: our hero's queen topples the pawn on A4.

Spider sets the king on G5, watching every square, and right after that without hurry or fear, our hero places the queen on D7. From the dark, Spider pushes the king to H6; then our hero's pawn takes F6, leaving F5 behind.

Spider answers by moving the king from H6 to G5, and right after that our hero slides the queen across the board, from D7 to E7. With dungeon cunning, Spider brings the king to H6.

With a steady hand, our hero brings the pawn to F7, while spider's king advances from H6 to G6. Promotion: on F8, our hero turns a pawn into a queen.

Spider sets the king on H5, watching every square; then without hurry or fear, our hero places the queen on G7. From the dark, Spider pushes the king to H4.

Mate. our hero's queen on H8 leaves Spider with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 9 s
Moves
59
How it ended
checkmate
Captures (hero / opponent)
10 / 1
Material captured (hero / opponent)
14 / 1
First capture
move 1

Floor 3 statistics

Against Spider, heroes have won 43% of 961 finished games (414 wins, 153 losses, 394 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.

This game (59 moves) lasted longer than 48% of the games on this floor.

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