Battle chronicle

our hero draws pieces against Spider. The dungeon watches in silence.

our hero answers with fury: the king leaps from C3 to C4 and captures the enemy knight.

In the end, our hero delivers checkmate and Spider flees the board.

Loading…

The battle, move by move

A clean strike: our hero's bishop topples the pawn on E3.

Spider's knight advances from F6 to H5. our hero advances the king from E1 to E2, and spider sets the king on D7, watching every square.

Without hurry or fear, our hero places the king on D1. From the dark, Spider pushes the knight to D6, and right after that our hero's king takes C2, leaving D1 behind.

Spider answers by moving the knight from H5 to G3. A clean strike: our hero's pawn topples the knight on G3.

With dungeon cunning, Spider brings the king to C6. From C2 to C3, our hero's king swallows Spider's pawn.

Check from Spider: the knight plants itself on B5.

our hero advances the king from C3 to D2, while spider sets the knight on D6, watching every square. Without hurry or fear, our hero places the king on C3.

From the dark, Spider pushes the knight to C4. A clean strike: our hero's king topples the knight on C4.

Spider answers by moving the king from C6 to B7, and right after that our hero slides the king across the board, from C4 to B4. With dungeon cunning, Spider brings the pawn to E6.

A clean strike: our hero's king topples the pawn on A4.

Spider's pawn advances from C7 to C6. our hero advances the king from A4 to A5, and spider sets the king on C7, watching every square.

A clean strike: our hero's king topples the pawn on A6.

From the dark, Spider pushes the pawn to C5, and right after that our hero's king takes B5, leaving A6 behind. Spider answers by moving the king from C7 to D6.

By taking the pawn on C5, our hero drives Spider into check.

With dungeon cunning, Spider brings the king to C7. With a steady hand, our hero brings the pawn to A4, and spider's king advances from C7 to B7.

our hero advances the pawn from A4 to A5, while spider sets the king on C7, watching every square. Without hurry or fear, our hero places the pawn on A6.

From the dark, Spider pushes the king to D7; then our hero's pawn takes A7, leaving A6 behind. Spider answers by moving the king from D7 to E8.

Promotion: on A8, our hero turns a pawn into a queen.

With dungeon cunning, Spider brings the king to D7. our hero gives check with the queen on C6.

Spider's king advances from D7 to D8. From C6 to E6, our hero's queen swallows Spider's pawn.

Spider sets the king on C7, watching every square. A clean strike: our hero's queen topples the pawn on G6.

From the dark, Spider pushes the king to B8, and right after that our hero's pawn takes G4, leaving G3 behind. Spider answers by moving the king from B8 to C8; then our hero slides the pawn across the board, from G4 to G5.

With dungeon cunning, Spider brings the king to D7. With a steady hand, our hero brings the queen to H5, and spider's king advances from D7 to C7.

our hero advances the pawn from G5 to G6, while spider sets the pawn on E4, watching every square. Without hurry or fear, our hero places the pawn on G7.

From the dark, Spider pushes the pawn to E3. Promotion: on G8, our hero turns a pawn into a queen.

Spider answers by moving the king from C7 to D7. our hero gives check with the queen on G7.

With dungeon cunning, Spider brings the king to D8. Mate. our hero's queen on H8 leaves Spider with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 37 s
Moves
61
How it ended
checkmate
Captures (hero / opponent)
9 / 0
Material captured (hero / opponent)
13 / 0
First capture
move 0

Floor 3 statistics

Against Spider, heroes have won 43% of 961 finished games (414 wins, 153 losses, 394 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.

This game (61 moves) lasted longer than 52% of the games on this floor.

More from floor 3