Battle chronicle

The duel begins: our hero against Spider on floor 3.

our hero answers with fury: the king leaps from A7 to A6 and captures the enemy pawn.

Checkmate. Spider defeats our hero on this floor.

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The battle, move by move

our hero's king takes E2, leaving E1 behind. Spider answers by moving the pawn from G6 to G5, while our hero slides the pawn across the board, from A2 to A3.

With dungeon cunning, Spider brings the pawn to C2. our hero captures the enemy pawn: the king leaps from E2 to E3.

In that instant, Backstab: one of Spider's pieces vanishes without a trace.

On C1, Spider promotes and gains a reinforcing queen.

our hero advances the king from E3 to D3. Spider gives check with the queen on F1.

Without hurry or fear, our hero places the king on C3. Spider's queen reaches C1 and threatens our hero's king.

our hero's king takes B4, leaving C3 behind. In that instant, Backstab: one of Spider's pieces vanishes without a trace.

Check from Spider: the queen plants itself on E1.

our hero slides the king across the board, from B4 to C5, and right after that with dungeon cunning, Spider brings the king to D8. With a steady hand, our hero brings the king to C6.

Spider's queen reaches H1 and threatens our hero's king.

our hero advances the king from C6 to C5. Spider sets the queen on H6, watching every square, and without hurry or fear, our hero places the pawn on A4.

From the dark, Spider pushes the king to D7, while our hero's pawn takes A5, leaving A4 behind. Spider answers by moving the knight from F6 to H5.

our hero slides the king across the board, from C5 to D5; then with dungeon cunning, Spider brings the pawn to C5. our hero captures the enemy pawn: the king leaps from D5 to C5.

Spider's king advances from D7 to E6, and our hero advances the king from C5 to B6. Spider's king reaches D7 and threatens our hero's king.

Without hurry or fear, our hero places the king on B7. Check from Spider: the queen plants itself on C6.

our hero's king takes A7, leaving B7 behind; then spider answers by moving the knight from H5 to F6. our hero slides the king across the board, from A7 to B8, and right after that with dungeon cunning, Spider brings the pawn to G4.

With a steady hand, our hero brings the king to A7; then spider's queen advances from C6 to D6. our hero advances the king from A7 to B7.

Spider sets the pawn on E6, watching every square, and without hurry or fear, our hero places the king on A8. From the dark, Spider pushes the pawn to G3, while our hero's king takes A7, leaving A8 behind.

Spider answers by moving the queen from D6 to E7. our hero claims the enemy pawn by landing on A6.

Spider gives check with the queen on D6.

With a steady hand, our hero brings the king to B5. Spider's queen reaches D5 and threatens our hero's king.

our hero advances the king from B5 to B6. Check from Spider: the queen plants itself on B3.

Without hurry or fear, our hero places the king on C5. From the dark, Spider pushes the pawn to G2, and our hero's pawn takes A6, leaving A5 behind.

Spider's edge falls on G1 and it is mate against our hero.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 6 s
Moves
52
How it ended
checkmate
Captures (hero / opponent)
3 / 0
Material captured (hero / opponent)
3 / 0
First capture
move 2
Skills used
2

Floor 3 statistics

Against Spider, heroes have won 43% of 961 finished games (414 wins, 153 losses, 394 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.

This game (52 moves) lasted longer than 40% of the games on this floor.

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