Battle chronicle

our hero draws pieces against Spider. The dungeon watches in silence.

Spider moves its pawn from E5 to D4 and topples our hero's rook!

Neither our hero nor Spider claims victory. A draw on the board.

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The battle, move by move

our hero slides the rook across the board, from A1 to D1, while with dungeon cunning, Spider brings the king to F8. Check: our hero tightens the net by bringing the rook to D8.

Spider's king advances from F8 to G7. our hero advances the rook from D8 to C8. In that instant, Backstab: one of Spider's pieces vanishes without a trace.

Spider sets the knight on G5, watching every square. Without hurry or fear, our hero places the rook on C6; then from the dark, Spider pushes the king to F7.

A clean strike: our hero's rook topples the pawn on C3.

Spider's knight reaches F3 and threatens our hero's king.

our hero slides the king across the board, from E1 to E2. With dungeon cunning, Spider brings the knight to D5, while with a steady hand, our hero brings the rook to D3.

Spider gives check with the knight on D4.

our hero advances the king from E2 to D1; then spider sets the king on E6, watching every square. Without hurry or fear, our hero places the rook on A3, and right after that from the dark, Spider pushes the pawn to A5.

From A3 to A4, our hero's rook swallows Spider's pawn.

Spider answers by moving the king from E6 to F5. A clean strike: our hero's rook topples the pawn on A5.

With dungeon cunning, Spider brings the king to G4. From A5 to D5, our hero's rook swallows Spider's knight.

Check from Spider: the pawn plants itself on E2.

our hero advances the king from D1 to D2. Spider's pawn crowns on E1 and a hostile knight is born.

By taking the knight on D4, our hero drives Spider into check.

Spider moves the pawn from E5 to D4 and topples our hero's rook.

our hero's king takes E2, leaving D2 behind, and right after that spider answers by moving the knight from E1 to C2. our hero slides the king across the board, from E2 to D3.

With dungeon cunning, Spider brings the king to F3. A clean strike: our hero's king topples the knight on C2.

Spider's pawn advances from G6 to G5, and our hero advances the pawn from A2 to A4. Spider sets the king on E2, watching every square.

Without hurry or fear, our hero places the pawn on A5. Spider gives check with the pawn on D3.

our hero's king takes C3, leaving C2 behind; then spider answers by moving the king from E2 to E1. A clean strike: our hero's king topples the pawn on D3.

With dungeon cunning, Spider brings the pawn to E6, and with a steady hand, our hero brings the king to E4. Spider's king advances from E1 to D2, while our hero advances the pawn from A5 to A6.

Spider sets the king on C1, watching every square. Without hurry or fear, our hero places the pawn on A7; then from the dark, Spider pushes the king to B1.

Promotion: on A8, our hero turns a pawn into a queen.

Spider answers by moving the king from B1 to C2, and our hero slides the queen across the board, from A8 to D8. With dungeon cunning, Spider brings the king to B2.

A clean strike: our hero's queen topples the pawn on G5.

Spider's king advances from B2 to A3. From C5, our hero's queen forces Spider to defend.

Spider sets the king on A4, watching every square. Without hurry or fear, our hero places the king on E5, and right after that from the dark, Spider pushes the king to B3.

From E5 to E6, our hero's king swallows Spider's pawn.

Spider answers by moving the king from B3 to A4, while our hero slides the king across the board, from E6 to D5. With dungeon cunning, Spider brings the king to B3.

Check: our hero tightens the net by bringing the queen to C4.

Spider's king advances from B3 to B2, while our hero advances the king from D5 to D4. Spider sets the king on B1, watching every square.

From D3, our hero's queen forces Spider to defend.

From the dark, Spider pushes the king to A1. our hero's king takes C4, leaving D4 behind, and right after that spider answers by moving the king from A1 to B2.

our hero gives check with the queen on C3.

With dungeon cunning, Spider brings the king to B1, while with a steady hand, our hero brings the king to B3.

The duel ends in a draw: our hero and Spider withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 26 s
Moves
73
How it ended
stalemate
Captures (hero / opponent)
9 / 1
Material captured (hero / opponent)
15 / 5
First capture
move 4
Skills used
1

Floor 3 statistics

Against Spider, heroes have won 43% of 961 finished games (414 wins, 153 losses, 394 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.

This game (73 moves) lasted longer than 68% of the games on this floor.

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