Battle chronicle
In the depths of Sewers, our hero faces Rat.
our hero answers with fury: the king leaps from C2 to B3 and captures the enemy knight.
In the end, our hero delivers checkmate and Rat flees the board.
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The battle, move by move
From C1 to A3, our hero's bishop swallows Rat's pawn.
Rat answers by moving the king from E8 to F8; then our hero slides the bishop across the board, from A3 to B2. With dungeon cunning, Rat brings the pawn to C4.
With a steady hand, our hero brings the pawn to G3, and rat's knight advances from D7 to B6. our hero advances the bishop from B2 to E5, while rat sets the knight on D5, watching every square.
Without hurry or fear, our hero places the pawn on A4. From the dark, Rat pushes the king to E8; then our hero's pawn takes F4, leaving F2 behind.
Rat answers by moving the knight from D5 to B4. From E5 to C7, our hero's bishop swallows Rat's pawn.
With dungeon cunning, Rat brings the pawn to C3. A clean strike: our hero's pawn topples the pawn on C3.
Rat's knight reaches D3 and threatens our hero's king.
our hero advances the king from E1 to D2, and rat sets the king on F8, watching every square. A clean strike: our hero's bishop topples the pawn on A5.
From the dark, Rat pushes the knight to C5, and right after that our hero's pawn takes H4, leaving H2 behind. Rat's knight reaches B3 and threatens our hero's king.
our hero slides the king across the board, from D2 to C2. Rat advances to A5 and claims our bishop.
With a steady hand, our hero brings the pawn to H5, and rat's king advances from F8 to G7. A clean strike: our hero's pawn topples the pawn on G6.
Rat sets the king on F8, watching every square, and right after that without hurry or fear, our hero places the pawn on F5. From the dark, Rat pushes the king to G7; then our hero's pawn takes C4, leaving C3 behind.
Rat answers by moving the king from G7 to F6, and right after that our hero slides the pawn across the board, from C4 to C5. With dungeon cunning, Rat brings the knight to B3.
A clean strike: our hero's king topples the knight on B3.
Rat's pawn advances from E7 to E6. our hero advances the pawn from G6 to G7. Rat moves the king from F6 to G7 and topples our hero's pawn.
A clean strike: our hero's pawn topples the pawn on E6.
From the dark, Rat pushes the king to G6, and right after that our hero's pawn takes E7, leaving E6 behind. Rat answers by moving the king from G6 to H6.
Promotion: on E8, our hero turns a pawn into a queen.
With dungeon cunning, Rat brings the king to H7. From E8 to C6, our hero's queen swallows Rat's pawn.
Rat's king advances from H7 to G8. our hero advances the queen from C6 to E4, while rat sets the king on G7, watching every square.
Without hurry or fear, our hero places the queen on F4. From the dark, Rat pushes the king to G6.
Check: our hero tightens the net by bringing the queen to D6.
Rat answers by moving the king from G6 to H5, and right after that our hero slides the queen across the board, from D6 to D4. With dungeon cunning, Rat brings the king to G5.
From D5, our hero's queen forces Rat to defend.
Rat's king advances from G5 to F6. our hero advances the pawn from C5 to C6, and rat sets the king on G6, watching every square.
Without hurry or fear, our hero places the pawn on C7. From the dark, Rat pushes the king to H6, and right after that our hero's pawn takes A5, leaving A4 behind.
Rat answers by moving the king from H6 to H7; then our hero slides the pawn across the board, from A5 to A6. With dungeon cunning, Rat brings the king to H6.
With a steady hand, our hero brings the pawn to A7, and rat's king advances from H6 to G7. Promotion: on A8, our hero turns a pawn into a queen.
Rat sets the king on F6, watching every square. Check: our hero tightens the net by bringing the queen to A6.
From the dark, Rat pushes the king to G7. Promotion: on C8, our hero turns a pawn into a queen.
Rat answers by moving the king from G7 to H7. From C7, our hero's queen forces Rat to defend.
With dungeon cunning, Rat brings the king to H8. our hero delivers the final mate from D8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 8 s
- Moves
- 75
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 2
- Material captured (hero / opponent)
- 10 / 4
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 43% of 2650 finished games (1127 wins, 428 losses, 1095 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (75 moves) lasted longer than 62% of the games on this floor.