Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
Rat moves its queen from G8 to E8 and topples our hero's queen!
Checkmate. Rat defeats our hero on this floor.
Loading…
The battle, move by move
our hero's pawn takes E4, leaving E2 behind. Rat answers by moving the pawn from C5 to C4, and our hero slides the pawn across the board, from D2 to D4.
With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the pawn to C3, and right after that rat's knight advances from D7 to E5.
our hero captures the enemy knight: the pawn leaps from D4 to E5.
A cruel blow: Rat's pawn captures our hero's pawn on B2.
Without hurry or fear, our hero places the pawn on A4. From the dark, Rat pushes the king to E6, and our hero's pawn takes G3, leaving G2 behind.
On B1, Rat promotes and gains a reinforcing queen.
our hero slides the king across the board, from E1 to D2. Rat gives check with the queen on C1.
With a steady hand, our hero brings the king to E2. Rat's queen reaches B2 and threatens our hero's king.
our hero advances the king from E2 to F1. Check from Rat: the queen plants itself on B1.
Without hurry or fear, our hero places the king on G2. After toppling the pawn on E4, Rat threatens our hero's king.
our hero's king takes G1, leaving G2 behind. Rat's queen reaches B1 and threatens our hero's king.
our hero slides the king across the board, from G1 to G2. Check from Rat: the queen plants itself on E4.
With a steady hand, our hero brings the king to F1. Rat gives check with the queen on H1.
our hero advances the king from F1 to E2; then rat sets the queen on G2, watching every square. Without hurry or fear, our hero places the pawn on H4.
From the dark, Rat pushes the king to F7, and our hero's pawn takes H5, leaving H4 behind. Rat answers by moving the queen from G2 to H1.
our hero captures the pawn on G6 and leaves Rat in check.
With dungeon cunning, Rat brings the king to G8. With a steady hand, our hero brings the pawn to G7.
Check from Rat: the queen plants itself on F3.
our hero advances the king from E2 to F1. Rat's king falls on G7 and tears the pawn from our hero.
Without hurry or fear, our hero places the pawn on E6. Rat's queen reaches D3 and threatens our hero's king.
our hero's king takes G2, leaving F1 behind. Check from Rat: the queen plants itself on D5.
our hero slides the king across the board, from G2 to H2. Rat gives check with the queen on H5.
With a steady hand, our hero brings the king to G1, and right after that rat's queen advances from H5 to E8. our hero advances the pawn from F2 to F4; then rat sets the queen on G8, watching every square.
Without hurry or fear, our hero places the pawn on F5. From the dark, Rat pushes the king to H8, and our hero's pawn takes F6, leaving F5 behind.
Rat answers by moving the queen from G8 to G5. our hero claims the enemy pawn by landing on E7.
With dungeon cunning, Rat brings the queen to G8. our hero's pawn crowns on E8 and becomes a queen.
A cruel blow: Rat's queen captures our hero's queen on E8.
our hero advances the pawn from E6 to E7. Rat's queen falls on E7 and tears the pawn from our hero.
Without hurry or fear, our hero places the king on H2. Check from Rat: the queen plants itself on E2.
our hero's king takes G1, leaving H2 behind. Rat gives check with the queen on H2.
our hero captures the enemy queen: the king leaps from G1 to H2.
With dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the king to G2, and right after that rat's king advances from G7 to G6.
our hero advances the king from G2 to F2; then rat sets the king on F5, watching every square. Without hurry or fear, our hero places the king on E3.
From the dark, Rat pushes the king to E5, and our hero's king takes F2, leaving E3 behind. Rat answers by moving the king from E5 to F5, while our hero slides the king across the board, from F2 to G2.
With dungeon cunning, Rat brings the king to E4. With a steady hand, our hero brings the king to H2; then rat's pawn advances from C6 to C5.
our hero advances the king from H2 to G2, and right after that rat sets the king on F5, watching every square. Without hurry or fear, our hero places the king on H1.
From the dark, Rat pushes the king to E5, while our hero's king takes H2, leaving H1 behind. Rat answers by moving the king from E5 to D5, and our hero slides the king across the board, from H2 to G2.
With dungeon cunning, Rat brings the king to E4. With a steady hand, our hero brings the king to F1, and right after that rat's king advances from E4 to F3.
our hero advances the king from F1 to E1; then rat sets the king on G2, watching every square. Without hurry or fear, our hero places the king on D2.
Rat's king falls on G3 and tears the pawn from our hero.
our hero's king takes C2, leaving D2 behind. Rat answers by moving the king from G3 to G2, while our hero slides the king across the board, from C2 to D2.
With dungeon cunning, Rat brings the king to F2. With a steady hand, our hero brings the king to C1; then rat's king advances from F2 to F1.
our hero advances the king from C1 to B2, and right after that rat sets the pawn on G3, watching every square. Without hurry or fear, our hero places the king on A3.
From the dark, Rat pushes the pawn to G2, while our hero's king takes B2, leaving A3 behind. On G1, Rat promotes and gains a reinforcing queen.
our hero slides the king across the board, from B2 to C2; then with dungeon cunning, Rat brings the queen to G8. With a steady hand, our hero brings the king to D2, and right after that rat's queen advances from G8 to E6.
our hero advances the king from D2 to D1. Check from Rat: the queen plants itself on E1.
Without hurry or fear, our hero places the king on C2. From the dark, Rat pushes the king to G2, and our hero's king takes B2, leaving C2 behind.
Rat answers by moving the pawn from C7 to C6, while our hero slides the king across the board, from B2 to A3. Mate. Rat closes the net and our hero falls on A1.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 4 min 41 s
- Moves
- 114
- How it ended
- checkmate
- Captures (hero / opponent)
- 4 / 6
- Material captured (hero / opponent)
- 14 / 14
- First capture
- move 3
Floor 1 statistics
Against Rat, heroes have won 43% of 2648 finished games (1126 wins, 428 losses, 1094 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (114 moves) lasted longer than 87% of the games on this floor.