Battle chronicle
The duel begins: our hero against Rat on floor 1.
With an adventurer's precision, our hero takes the rival knight on A3.
Draw. The dungeon keeps the names of our hero and Rat.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from B2 to A3.
With dungeon cunning, Rat brings the knight to B6. With a steady hand, our hero brings the king to D1, and right after that rat's pawn advances from E7 to E6.
our hero advances the pawn from F2 to F3; then rat sets the king on E7, watching every square. our hero claims the enemy pawn by landing on G4.
From the dark, Rat pushes the pawn to G5, and our hero's pawn takes D3, leaving D2 behind. Rat answers by moving the pawn from C5 to C4.
our hero claims the enemy pawn by landing on C4.
Rat's knight falls on C4 and tears the pawn from our hero.
With a steady hand, our hero brings the pawn to C3; then rat's king advances from E7 to D7. our hero advances the king from D1 to C2.
After toppling the pawn on A3, Rat threatens our hero's king.
Without hurry or fear, our hero places the king on B3. Rat's pawn reaches A4 and threatens our hero's king.
our hero claims the enemy knight by landing on A3.
Rat answers by moving the pawn from E6 to E5. our hero captures the enemy pawn: the king leaps from A3 to A4.
With dungeon cunning, Rat brings the pawn to E4. With a steady hand, our hero brings the king to B3, and right after that rat's king advances from D7 to E7.
our hero advances the king from B3 to C2; then rat sets the king on D8, watching every square. Without hurry or fear, our hero places the king on D2.
From the dark, Rat pushes the king to D7, and our hero's king takes E3, leaving D2 behind. Rat answers by moving the king from D7 to D8.
our hero claims the enemy pawn by landing on E4.
With dungeon cunning, Rat brings the king to E7. With a steady hand, our hero brings the king to F5; then rat's king advances from E7 to D7.
our hero claims the enemy pawn by landing on G5.
Rat sets the king on C8, watching every square, and without hurry or fear, our hero places the king on F5. From the dark, Rat pushes the king to B7, while our hero's pawn takes G5, leaving G4 behind.
Rat answers by moving the king from B7 to B6, and our hero slides the pawn across the board, from G5 to G6. With dungeon cunning, Rat brings the king to A7.
With a steady hand, our hero brings the king to E5, and right after that rat's king advances from A7 to A8. our hero advances the pawn from G6 to G7; then rat sets the king on B7, watching every square.
our hero's pawn crowns on G8 and becomes a queen.
From the dark, Rat pushes the pawn to C5. our hero gives check with the queen on D5.
Rat answers by moving the king from B7 to B6, while our hero slides the king across the board, from E5 to E6. With dungeon cunning, Rat brings the pawn to C4.
our hero captures the enemy pawn: the queen leaps from D5 to C4.
Rat's pawn advances from C7 to C6. our hero advances the king from E6 to D6, and right after that rat sets the pawn on C5, watching every square.
our hero captures the pawn on C5 and leaves Rat in check.
From the dark, Rat pushes the king to B7. Check: our hero tightens the net by bringing the queen to C6.
Rat answers by moving the king from B7 to A7, and our hero slides the king across the board, from D6 to C7.
Neither our hero nor Rat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 28 s
- Moves
- 61
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 2
- Material captured (hero / opponent)
- 11 / 2
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 43% of 2648 finished games (1126 wins, 428 losses, 1094 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (61 moves) lasted longer than 45% of the games on this floor.