Battle chronicle

The duel begins: our hero against Rat on floor 1.

With an adventurer's precision, our hero takes the rival knight on F6.

Draw. The dungeon keeps the names of our hero and Rat.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from B2 to A3.

With dungeon cunning, Rat brings the knight to B6. With a steady hand, our hero brings the pawn to A4, and right after that rat's pawn advances from C5 to C4.

our hero advances the pawn from D2 to D3; then rat sets the king on D7, watching every square. our hero claims the enemy pawn by landing on C4.

From the dark, Rat pushes the king to C8, and our hero's pawn takes F3, leaving F2 behind. Rat answers by moving the pawn from E7 to E6.

our hero claims the enemy pawn by landing on G4.

With dungeon cunning, Rat brings the king to D7. With a steady hand, our hero brings the pawn to G5.

A cruel blow: Rat's knight captures our hero's pawn on C4.

our hero advances the pawn from E2 to E4, and right after that rat sets the knight on D6, watching every square. Without hurry or fear, our hero places the pawn on G4.

A cruel blow: Rat's knight captures our hero's pawn on E4.

our hero's pawn takes H4, leaving H2 behind. Rat answers by moving the pawn from C6 to C5, and our hero slides the pawn across the board, from H4 to H5.

With dungeon cunning, Rat brings the king to D6. our hero claims the enemy pawn by landing on G6.

Rat's pawn advances from C7 to C6. our hero advances the pawn from G6 to G7; then rat sets the king on D7, watching every square.

our hero's pawn crowns on G8 and becomes a queen.

From the dark, Rat pushes the knight to F6, and our hero's queen takes G6, leaving G8 behind. Rat answers by moving the king from D7 to C7.

our hero claims the enemy knight by landing on F6.

With dungeon cunning, Rat brings the king to D7. With a steady hand, our hero brings the pawn to G6; then rat's king advances from D7 to C7.

our hero claims the enemy pawn by landing on E6.

Rat sets the king on B6, watching every square, and without hurry or fear, our hero places the queen on E8. From the dark, Rat pushes the king to C7, while our hero's queen takes A8, leaving E8 behind.

Rat answers by moving the king from C7 to D7. our hero captures the enemy pawn: the queen leaps from A8 to A5.

With dungeon cunning, Rat brings the pawn to C4. With a steady hand, our hero brings the pawn to G7, and right after that rat's pawn advances from C4 to C3.

our hero's pawn crowns on G8 and becomes a queen.

Rat sets the king on E7, watching every square. Check: our hero tightens the net by bringing the queen to H7.

From the dark, Rat pushes the king to D6. our hero captures the enemy pawn: the queen leaps from A5 to C3.

Rat answers by moving the pawn from C6 to C5, while our hero slides the pawn across the board, from G4 to G5. With dungeon cunning, Rat brings the king to C6.

With a steady hand, our hero brings the queen to G8; then rat's king advances from C6 to B7. our hero gives check with the queen on G7.

Rat sets the king on C8, watching every square. our hero captures the pawn on C5 and leaves Rat in check.

From the dark, Rat pushes the king to B8, while our hero's pawn takes G6, leaving G5 behind. Rat answers by moving the king from B8 to A8.

our hero gives check with the queen on F8.

With dungeon cunning, Rat brings the king to B7. With a steady hand, our hero brings the pawn to G7, and right after that rat's king advances from B7 to A6.

our hero's pawn crowns on G8 and becomes a queen.

Rat sets the king on B7, watching every square. our hero gives check with the queen on G7.

From the dark, Rat pushes the king to A6. From D6, our hero's queen forces Rat to defend.

Rat answers by moving the king from A6 to A5. Check: our hero tightens the net by bringing the queen to E5.

With dungeon cunning, Rat brings the king to A6. With a steady hand, our hero brings the pawn to A5.

Neither our hero nor Rat claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 39 s
Moves
73
How it ended
stalemate
Captures (hero / opponent)
9 / 2
Material captured (hero / opponent)
11 / 2
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (73 moves) lasted longer than 60% of the games on this floor.

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