Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
our hero answers with fury: the king leaps from B3 to B2 and captures the enemy knight.
In the end, our hero delivers checkmate and Rat flees the board.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on A3.
Rat's king advances from E8 to D8. our hero advances the pawn from F2 to F3, and rat sets the knight on B6, watching every square.
A clean strike: our hero's pawn topples the pawn on G4.
From the dark, Rat pushes the knight to D5, and right after that our hero's pawn takes E3, leaving E2 behind. Rat answers by moving the pawn from E7 to E6; then our hero slides the pawn across the board, from D2 to D4.
With dungeon cunning, Rat brings the king to E8. From D4 to C5, our hero's pawn swallows Rat's pawn.
Rat moves the knight from D5 to E3 and topples our hero's pawn.
our hero advances the pawn from H2 to H3, while rat sets the king on D7, watching every square. Without hurry or fear, our hero places the king on E2.
From the dark, Rat pushes the knight to C4; then our hero's pawn takes A4, leaving A3 behind. Rat answers by moving the pawn from G6 to G5, and right after that our hero slides the king across the board, from E2 to D3.
Rat gives check with the knight on B2.
With a steady hand, our hero brings the king to C3, while rat's king advances from D7 to E7. our hero advances the king from C3 to B3, and rat sets the king on D7, watching every square.
A clean strike: our hero's king topples the knight on B2.
From the dark, Rat pushes the king to D8, and right after that our hero's pawn takes G3, leaving G2 behind. Rat answers by moving the pawn from E6 to E5; then our hero slides the pawn across the board, from H3 to H4.
With dungeon cunning, Rat brings the pawn to E4. With a steady hand, our hero brings the king to C1. Rat moves the pawn from G5 to H4 and topples our hero's pawn.
A clean strike: our hero's pawn topples the pawn on H4.
Rat sets the king on E7, watching every square, and right after that without hurry or fear, our hero places the pawn on H5. From the dark, Rat pushes the king to D8; then our hero's pawn takes H6, leaving H5 behind.
Rat answers by moving the king from D8 to E8, and right after that our hero slides the pawn across the board, from H6 to H7. With dungeon cunning, Rat brings the king to F7.
Promotion: on H8, our hero turns a pawn into a queen.
Rat's pawn advances from E4 to E3. our hero advances the queen from H8 to E5, and rat sets the king on F8, watching every square.
A clean strike: our hero's queen topples the pawn on E3.
From the dark, Rat pushes the king to F7. our hero gives check with the queen on F3.
Rat answers by moving the king from F7 to E7. A clean strike: our hero's queen topples the pawn on C6.
With dungeon cunning, Rat brings the king to F8. From C6 to C7, our hero's queen swallows Rat's pawn.
Rat's king advances from F8 to G8. A clean strike: our hero's queen topples the pawn on A5.
Rat sets the king on F8, watching every square, and right after that without hurry or fear, our hero places the pawn on C6. From the dark, Rat pushes the king to G8; then our hero's pawn takes C7, leaving C6 behind.
Rat answers by moving the king from G8 to H7. Promotion: on C8, our hero turns a pawn into a queen.
With dungeon cunning, Rat brings the king to G7. From A7, our hero's queen forces Rat to defend.
Rat's king advances from G7 to H6. our hero advances the queen from C8 to C5, and rat sets the king on G6, watching every square.
our hero gives check with the queen on A6.
From the dark, Rat pushes the king to F7. From C7, our hero's queen forces Rat to defend.
Rat answers by moving the king from F7 to G8. our hero delivers the final mate from C8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 47 s
- Moves
- 69
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 2
- Material captured (hero / opponent)
- 11 / 2
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 43% of 2676 finished games (1138 wins, 431 losses, 1107 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (69 moves) lasted longer than 56% of the games on this floor.