Battle chronicle
The duel begins: our hero against Rat on floor 1.
our hero answers with fury: the king leaps from B2 to A1 and captures the enemy bishop.
Neither our hero nor Rat claims victory. A draw on the board.
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The battle, move by move
Without hurry or fear, our hero places the king on E2. From the dark, Rat pushes the pawn to A2, while our hero's king takes D3, leaving E2 behind.
Rat answers by moving the king from E8 to F7, and our hero slides the king across the board, from D3 to C2. With dungeon cunning, Rat brings the king to G7.
With a steady hand, our hero brings the king to B2. On A1, Rat promotes and gains a reinforcing bishop.
our hero captures the enemy bishop: the king leaps from B2 to A1.
Rat sets the king on H7, watching every square, while without hurry or fear, our hero places the king on B2. From the dark, Rat pushes the king to H6, and our hero's king takes B3, leaving B2 behind.
Rat answers by moving the pawn from G6 to G5, while our hero slides the king across the board, from B3 to C4. With dungeon cunning, Rat brings the king to G7.
our hero captures the enemy pawn: the king leaps from C4 to C5.
Rat's king advances from G7 to H6. our hero advances the king from C5 to D4, and right after that rat sets the king on H7, watching every square.
Without hurry or fear, our hero places the king on E4. Rat's pawn reaches D5 and threatens our hero's king.
our hero's king takes E5, leaving E4 behind. Rat answers by moving the pawn from D5 to D4. our hero captures the enemy pawn: the king leaps from E5 to D4.
With dungeon cunning, Rat brings the king to H6. With a steady hand, our hero brings the king to E4, and right after that rat's pawn advances from E7 to E5.
our hero captures the enemy pawn: the king leaps from E4 to E5.
Rat sets the king on G6, watching every square, while without hurry or fear, our hero places the king on D4. Rat gives check with the pawn on C5.
our hero captures the enemy pawn: the king leaps from D4 to C5.
Rat answers by moving the king from G6 to F5, while our hero slides the king across the board, from C5 to B5. With dungeon cunning, Rat brings the pawn to C5.
our hero captures the enemy pawn: the king leaps from B5 to C5.
Rat's king advances from F5 to G4. our hero advances the king from C5 to B5, and right after that rat sets the king on G3, watching every square.
our hero captures the enemy pawn: the king leaps from B5 to A5.
From the dark, Rat pushes the king to F4, while our hero's king takes B5, leaving A5 behind. Rat answers by moving the pawn from G5 to G4, and our hero slides the king across the board, from B5 to C4.
With dungeon cunning, Rat brings the king to E5. With a steady hand, our hero brings the king to D3, and right after that rat's king advances from E5 to F4.
our hero advances the king from D3 to E2; then rat sets the king on G3, watching every square. Without hurry or fear, our hero places the king on E3.
From the dark, Rat pushes the king to G2, and our hero's king takes F4, leaving E3 behind. Rat answers by moving the king from G2 to H3, while our hero slides the king across the board, from F4 to G5.
With dungeon cunning, Rat brings the king to G2. our hero captures the enemy pawn: the king leaps from G5 to G4.
The duel ends in a draw: our hero and Rat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 54 s
- Moves
- 57
- How it ended
- draw
- Captures (hero / opponent)
- 8 / 0
- Material captured (hero / opponent)
- 10 / 0
- First capture
- move 4
Floor 1 statistics
Against Rat, heroes have won 43% of 2676 finished games (1138 wins, 431 losses, 1107 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (57 moves) lasted longer than 41% of the games on this floor.