Battle chronicle
In the depths of Sewers, our hero faces Rat.
With an adventurer's precision, our hero takes the rival bishop on A1.
Draw. The dungeon keeps the names of our hero and Rat.
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The battle, move by move
our hero slides the king across the board, from E1 to F2, and with dungeon cunning, Rat brings the pawn to D6. With a steady hand, our hero brings the king to E3, while rat's pawn advances from C5 to C4.
our hero advances the king from E3 to D4, and rat sets the king on D8, watching every square. A clean strike: our hero's king topples the pawn on C4.
From the dark, Rat pushes the pawn to A2, and right after that our hero's king takes B3, leaving C4 behind. Rat's pawn crowns on A1 and a hostile bishop is born.
our hero slides the king across the board, from B3 to A2, while with dungeon cunning, Rat brings the pawn to G5. From A2 to A1, our hero's king swallows Rat's bishop.
Rat's pawn advances from G5 to G4. our hero advances the king from A1 to B1, while rat sets the king on E8, watching every square.
Without hurry or fear, our hero places the king on C1. From the dark, Rat pushes the pawn to E6; then our hero's king takes D1, leaving C1 behind.
Rat answers by moving the pawn from E6 to E5, and right after that our hero slides the king across the board, from D1 to E2. With dungeon cunning, Rat brings the king to E7.
With a steady hand, our hero brings the king to F2, while rat's king advances from E7 to F8. our hero advances the king from F2 to G3, and rat sets the king on F7, watching every square.
A clean strike: our hero's king topples the pawn on G4.
From the dark, Rat pushes the king to G7, and right after that our hero's king takes F5, leaving G4 behind. Rat answers by moving the king from G7 to H6; then our hero slides the king across the board, from F5 to G4.
With dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the king to G5, and rat's king advances from G7 to G8.
our hero advances the king from G5 to G6, while rat sets the king on H8, watching every square. Without hurry or fear, our hero places the king on F6.
From the dark, Rat pushes the pawn to C5; then our hero's king takes E6, leaving F6 behind. Rat answers by moving the pawn from C5 to C4, and right after that our hero slides the king across the board, from E6 to D7.
With dungeon cunning, Rat brings the king to H7. A clean strike: our hero's king topples the pawn on C7.
Rat's king advances from H7 to H6. From C7 to D6, our hero's king swallows Rat's pawn.
Rat sets the king on H7, watching every square. A clean strike: our hero's king topples the pawn on E5.
From the dark, Rat pushes the pawn to C3, and right after that our hero's king takes D4, leaving E5 behind. Rat answers by moving the king from H7 to G7.
A clean strike: our hero's king topples the pawn on C3.
With dungeon cunning, Rat brings the king to H6. With a steady hand, our hero brings the king to C4, and rat's king advances from H6 to H7.
our hero advances the king from C4 to B5, while rat sets the king on H6, watching every square. From B5 to A5, our hero's king swallows Rat's pawn.
Neither our hero nor Rat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 51 s
- Moves
- 57
- How it ended
- draw
- Captures (hero / opponent)
- 8 / 0
- Material captured (hero / opponent)
- 10 / 0
- First capture
- move 3
Floor 1 statistics
Against Rat, heroes have won 43% of 2676 finished games (1138 wins, 431 losses, 1107 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (57 moves) lasted longer than 41% of the games on this floor.