Battle chronicle
In the depths of Sewers, our hero faces Spider.
Spider moves its king from F7 to G8 and topples our hero's queen!
In the end, our hero delivers checkmate and Spider flees the board.
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The battle, move by move
From B2 to C3, our hero's pawn swallows Spider's pawn.
Spider's knight advances from F6 to D7. our hero advances the bishop from C1 to B2. Spider advances to C3 and claims our pawn.
From B2 to C3, our hero's bishop swallows Spider's knight.
From the dark, Spider pushes the knight to F6. A clean strike: our hero's bishop topples the pawn on E5.
Spider answers by moving the pawn from A4 to A3, and right after that our hero slides the bishop across the board, from E5 to F4. With dungeon cunning, Spider brings the knight to D5.
With a steady hand, our hero brings the bishop to H6, while spider's knight advances from D5 to B6. From H6 to E3, our hero's bishop swallows Spider's pawn.
Spider sets the king on D8, watching every square; then without hurry or fear, our hero places the pawn on H4. From the dark, Spider pushes the pawn to E5, and right after that our hero's pawn takes G4, leaving G2 behind.
Spider answers by moving the knight from B6 to D7. From G5, our hero's bishop forces Spider to defend.
With dungeon cunning, Spider brings the knight to F6. By taking the knight on F6, our hero drives Spider into check.
Spider's king advances from D8 to E8. A clean strike: our hero's bishop topples the pawn on E5.
Spider sets the pawn on C5, watching every square, and right after that without hurry or fear, our hero places the pawn on H5. From the dark, Spider pushes the pawn to A5.
A clean strike: our hero's pawn topples the pawn on G6.
Spider answers by moving the king from E8 to E7, and right after that our hero slides the pawn across the board, from G6 to G7. With dungeon cunning, Spider brings the king to F7.
With a steady hand, our hero brings the bishop to F6, while spider's pawn advances from A5 to A4. our hero advances the pawn from E2 to E4, and spider sets the king on G8, watching every square.
Without hurry or fear, our hero places the pawn on E5. From the dark, Spider pushes the king to H7, and right after that our hero's pawn takes G5, leaving G4 behind.
Spider answers by moving the king from H7 to G8; then our hero slides the pawn across the board, from E5 to E6. With dungeon cunning, Spider brings the pawn to C4.
With a steady hand, our hero brings the pawn to E7, and spider's king advances from G8 to H7. Promotion: on E8, our hero turns a pawn into a queen.
Spider sets the pawn on C3, watching every square. Check: our hero tightens the net by bringing the queen to H8.
From the dark, Spider pushes the king to G6. our hero gives check with the queen on H6.
Spider answers by moving the king from G6 to F7. Promotion: on G8, our hero turns a pawn into a queen.
Spider moves the king from F7 to G8 and topples our hero's queen.
our hero delivers the final mate from G7.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 46 s
- Moves
- 51
- How it ended
- checkmate
- Captures (hero / opponent)
- 7 / 2
- Material captured (hero / opponent)
- 11 / 10
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 961 finished games (414 wins, 153 losses, 394 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.
This game (51 moves) lasted longer than 37% of the games on this floor.