Battle chronicle

our hero draws pieces against Spider. The dungeon watches in silence.

With an adventurer's precision, our hero takes the rival queen on C1.

Spider falls to our hero's mate. The legend grows.

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The battle, move by move

A clean strike: our hero's pawn topples the pawn on E3.

From the dark, Spider pushes the pawn to C2, and right after that our hero's knight takes F3, leaving G1 behind. Spider answers by moving the pawn from G6 to G5.

A clean strike: our hero's knight topples the pawn on G5.

With dungeon cunning, Spider brings the knight to C3. With a steady hand, our hero brings the pawn to H3, and spider's king advances from E8 to D7.

our hero advances the pawn from H3 to H4, while spider sets the knight on A2, watching every square. Without hurry or fear, our hero places the bishop on D2.

From the dark, Spider pushes the pawn to E6; then our hero's pawn takes E4, leaving E3 behind. Spider's pawn crowns on C1 and a hostile queen is born.

From D2 to C1, our hero's bishop swallows Spider's queen.

Spider moves the knight from A2 to C1 and topples our hero's bishop.

With a steady hand, our hero brings the knight to F7, while spider's knight advances from F6 to G4. our hero advances the pawn from H4 to H5, and spider sets the king on C8, watching every square.

Without hurry or fear, our hero places the pawn on H6. Spider gives check with the knight on D3.

our hero's king takes E2, leaving E1 behind. Spider answers by moving the knight from G4 to E3.

A clean strike: our hero's king topples the knight on E3.

With dungeon cunning, Spider brings the knight to F2. From E3 to F2, our hero's king swallows Spider's knight.

Spider's pawn advances from C7 to C5. our hero advances the pawn from H6 to H7, while spider sets the pawn on C4, watching every square.

Promotion: on H8, our hero turns a pawn into a queen.

From the dark, Spider pushes the king to B7. A clean strike: our hero's queen topples the pawn on E5.

Spider answers by moving the pawn from C4 to C3. From E5 to C3, our hero's queen swallows Spider's pawn.

With dungeon cunning, Spider brings the pawn to A3. A clean strike: our hero's queen topples the pawn on A3.

Spider's king advances from B7 to B8. From A3 to A6, our hero's queen swallows Spider's pawn.

Spider sets the pawn on E5, watching every square; then without hurry or fear, our hero places the queen on E6. From the dark, Spider pushes the king to C7.

By taking the pawn on E5, our hero drives Spider into check.

Spider answers by moving the king from C7 to B6. From D4, our hero's queen forces Spider to defend.

With dungeon cunning, Spider brings the king to B5. With a steady hand, our hero brings the pawn to E5, and spider's king advances from B5 to A5.

our hero advances the pawn from E5 to E6, while spider sets the king on B5, watching every square. Without hurry or fear, our hero places the pawn on E7.

From the dark, Spider pushes the king to A6. Promotion: on E8, our hero turns a pawn into a queen.

Spider answers by moving the king from A6 to B7, and right after that our hero slides the queen across the board, from D4 to D6. With dungeon cunning, Spider brings the king to A7.

From E7, our hero's queen forces Spider to defend.

Spider's king advances from A7 to A8. our hero delivers the final mate from D8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 18 s
Moves
59
How it ended
checkmate
Captures (hero / opponent)
10 / 1
Material captured (hero / opponent)
22 / 3
First capture
move 0

Floor 3 statistics

Against Spider, heroes have won 43% of 961 finished games (414 wins, 153 losses, 394 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.

This game (59 moves) lasted longer than 48% of the games on this floor.

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