Battle chronicle
The duel begins: our hero against Spider on floor 3.
A cruel blow: Spider's king captures our hero's queen on E8.
The duel ends in a draw: our hero and Spider withdraw.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from D2 to E3.
Spider answers by moving the pawn from C7 to C5, while our hero slides the knight across the board, from G1 to F3. With dungeon cunning, Spider brings the pawn to G5.
With a steady hand, our hero brings the pawn to H4; then spider's king advances from E8 to D7. our hero claims the enemy pawn by landing on G5.
Spider sets the knight on D2, watching every square. our hero captures the enemy knight: the pawn leaps from G5 to F6.
From the dark, Spider pushes the knight to B1. our hero claims the enemy pawn by landing on E7.
Spider answers by moving the pawn from C5 to C4. our hero's pawn crowns on E8 and becomes a queen.
A cruel blow: Spider's king captures our hero's queen on E8.
our hero claims the enemy pawn by landing on E5.
Spider's pawn advances from A6 to A5. our hero captures the enemy pawn: the knight leaps from E5 to C4.
Spider sets the king on E7, watching every square. our hero claims the enemy pawn by landing on A5.
From the dark, Spider pushes the king to E6, and our hero's pawn takes E4, leaving E3 behind. Spider answers by moving the knight from B1 to A3, while our hero slides the pawn across the board, from F2 to F3.
After toppling the pawn on C2, Spider threatens our hero's king.
With a steady hand, our hero brings the king to D1; then spider's knight advances from C2 to A1. our hero advances the bishop from C1 to H6, and right after that spider sets the king on F7, watching every square.
Without hurry or fear, our hero places the pawn on E5. From the dark, Spider pushes the king to E7, while our hero's pawn takes F4, leaving F3 behind.
Spider answers by moving the king from E7 to E8, and our hero slides the pawn across the board, from E5 to E6. With dungeon cunning, Spider brings the pawn to A3.
With a steady hand, our hero brings the pawn to F5. Spider gives check with the pawn on C2.
our hero advances the king from D1 to C1; then spider sets the pawn on A2, watching every square. Without hurry or fear, our hero places the bishop on G7.
Check from Spider: the knight plants itself on B3.
our hero's king takes B2, leaving C1 behind. Spider answers by moving the knight from B3 to C1, while our hero slides the king across the board, from B2 to A3.
Spider's knight falls on E2 and tears the pawn from our hero.
our hero captures the enemy pawn: the king leaps from A3 to A2.
On C1, Spider promotes and gains a reinforcing queen.
our hero advances the pawn from F5 to F6. Spider gives check with the queen on C2.
Without hurry or fear, our hero places the king on A3. From the dark, Spider pushes the knight to C1. our hero gives check with the pawn on F7.
Spider answers by moving the king from E8 to E7. our hero's pawn crowns on F8 and becomes a queen.
A cruel blow: Spider's king captures our hero's pawn on E6.
Check: our hero tightens the net by bringing the queen to E8.
Spider's king advances from E6 to D6. our hero gives check with the bishop on F8.
Spider sets the king on D5, watching every square. From H5, our hero's queen forces Spider to defend.
From the dark, Spider pushes the king to E4, and our hero's bishop takes H6, leaving F8 behind. Spider answers by moving the knight from C1 to D3, while our hero slides the knight across the board, from A5 to B3.
With dungeon cunning, Spider brings the queen to C8. From E2, our hero's queen forces Spider to defend.
Spider's king advances from E4 to F5. our hero captures the knight on D3 and leaves Spider in check.
Spider sets the king on E6, watching every square, and without hurry or fear, our hero places the bishop on E3. From the dark, Spider pushes the queen to G8.
From D4, our hero's knight forces Spider to defend.
Spider answers by moving the king from E6 to F7, and our hero slides the king across the board, from A3 to B3. Spider's king reaches F8 and threatens our hero's king.
With a steady hand, our hero brings the king to C3, and right after that spider's king advances from F8 to E7. From F5, our hero's knight forces Spider to defend.
Spider sets the king on E8, watching every square. Check: our hero tightens the net by bringing the queen to E4.
From the dark, Spider pushes the king to D7, and our hero's bishop takes C5, leaving E3 behind. Check from Spider: the queen plants itself on H8.
our hero slides the bishop across the board, from C5 to D4. Spider gives check with the queen on C8.
With a steady hand, our hero brings the king to D3. Spider's queen reaches A6 and threatens our hero's king.
our hero advances the king from D3 to E3. Check from Spider: the queen plants itself on D3.
our hero captures the enemy queen: the queen leaps from E4 to D3.
From the dark, Spider pushes the king to C8. Check: our hero tightens the net by bringing the queen to C4.
Spider answers by moving the king from C8 to B8. our hero gives check with the bishop on E5.
With dungeon cunning, Spider brings the king to A7. From C7, our hero's queen forces Spider to defend.
Spider's king advances from A7 to A8. our hero advances the knight from F5 to E7.
Draw. The dungeon keeps the names of our hero and Spider.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 4 min 52 s
- Moves
- 97
- How it ended
- stalemate
- Captures (hero / opponent)
- 10 / 4
- Material captured (hero / opponent)
- 22 / 12
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 961 finished games (414 wins, 153 losses, 394 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.
This game (97 moves) lasted longer than 89% of the games on this floor.