Battle chronicle
our hero draws pieces against Spider. The dungeon watches in silence.
our hero's king lands on G1 and defeats Spider's knight!
Checkmate! our hero topples Spider and claims victory.
Loading…
The battle, move by move
A clean strike: our hero's pawn topples the pawn on C3.
Spider captures the pawn on F2 and puts our hero in check.
our hero advances the king from E1 to F1. Spider's pawn crowns on G1 and a hostile knight is born.
A clean strike: our hero's king topples the knight on G1.
From the dark, Spider pushes the knight to D5, and right after that our hero's pawn takes D3, leaving D2 behind. Spider answers by moving the knight from E4 to G3; then our hero slides the pawn across the board, from C3 to C4.
With dungeon cunning, Spider brings the knight to C3. With a steady hand, our hero brings the king to F2, and spider's pawn advances from E5 to E4.
A clean strike: our hero's king topples the knight on G3.
Spider captures the pawn on E2 and puts our hero in check.
Without hurry or fear, our hero places the king on F2. From the dark, Spider pushes the knight to C3; then our hero's king takes E3, leaving F2 behind.
Spider answers by moving the king from E8 to D7. From D3 to E4, our hero's pawn swallows Spider's pawn.
With dungeon cunning, Spider brings the king to D6. With a steady hand, our hero brings the king to D3, while spider's king advances from D6 to E6.
From D3 to C3, our hero's king swallows Spider's knight.
Spider sets the king on E5, watching every square; then without hurry or fear, our hero places the king on B4. From the dark, Spider pushes the pawn to A3.
From C1 to A3, our hero's bishop swallows Spider's pawn.
Spider answers by moving the king from E5 to D4; then our hero slides the king across the board, from B4 to B3. With dungeon cunning, Spider brings the pawn to E5.
Check: our hero tightens the net by bringing the bishop to B2.
Spider's king advances from D4 to E3. A clean strike: our hero's bishop topples the pawn on E5.
Spider sets the pawn on C5, watching every square, and right after that without hurry or fear, our hero places the pawn on G4. Spider moves the king from E3 to E4 and topples our hero's pawn.
our hero's bishop takes D6, leaving E5 behind. Spider answers by moving the king from E4 to D4. our hero gives check with the pawn on C3.
With dungeon cunning, Spider brings the king to E3. By taking the pawn on C5, our hero drives Spider into check.
Spider's king advances from E3 to F3. our hero advances the pawn from G4 to G5, and spider sets the king on G2, watching every square.
Without hurry or fear, our hero places the king on B4. From the dark, Spider pushes the king to F3, and right after that our hero's king takes A5, leaving B4 behind.
Spider answers by moving the king from F3 to F4; then our hero slides the bishop across the board, from C5 to E7. With dungeon cunning, Spider brings the king to E5.
From A5 to A6, our hero's king swallows Spider's pawn.
Spider's king advances from E5 to E6. our hero advances the bishop from E7 to D8, while spider sets the king on E5, watching every square.
Without hurry or fear, our hero places the pawn on C5. From the dark, Spider pushes the king to E6; then our hero's pawn takes C6, leaving C5 behind.
Spider answers by moving the king from E6 to D5, and right after that our hero slides the pawn across the board, from C6 to C7. With dungeon cunning, Spider brings the king to C6.
Promotion: on C8, our hero turns a pawn into a queen.
Spider's king advances from C6 to D6. our hero gives check with the queen on C7.
Spider sets the king on E6, watching every square; then without hurry or fear, our hero places the pawn on C4. From the dark, Spider pushes the king to F5.
Check: our hero tightens the net by bringing the queen to C5.
Spider answers by moving the king from F5 to F4. our hero gives check with the bishop on C7.
With dungeon cunning, Spider brings the king to E4. From E5, our hero's queen forces Spider to defend.
Spider's king advances from E4 to D3. our hero advances the pawn from C4 to C5, while spider sets the king on C4, watching every square.
Without hurry or fear, our hero places the pawn on C6. From the dark, Spider pushes the king to B4; then our hero's king takes B6, leaving A6 behind.
Spider answers by moving the king from B4 to B3, and right after that our hero slides the queen across the board, from E5 to C5. With dungeon cunning, Spider brings the king to A4.
With a steady hand, our hero brings the bishop to D6, while spider's king advances from A4 to B3. our hero advances the pawn from C6 to C7, and spider sets the king on A4, watching every square.
our hero delivers the final mate from B4.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 56 s
- Moves
- 85
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 4
- Material captured (hero / opponent)
- 15 / 6
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 960 finished games (414 wins, 153 losses, 393 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.
This game (85 moves) lasted longer than 81% of the games on this floor.