Battle chronicle

In the depths of Sewers, our hero faces Spider.

Spider advances its rook to H8 and claims our queen.

Spider falls to our hero's mate. The legend grows.

Loading…

The battle, move by move

With a steady hand, our hero brings the king to F1, and spider's knight advances from E4 to D6. our hero advances the pawn from H2 to H3, while spider sets the knight on F5, watching every square.

Without hurry or fear, our hero places the king on G2. From the dark, Spider pushes the pawn to C2; then our hero's pawn takes H4, leaving H3 behind.

Spider answers by moving the pawn from E7 to E6, and right after that our hero slides the king across the board, from G2 to F3. With dungeon cunning, Spider brings the pawn to A3.

With a steady hand, our hero brings the king to E4, while spider's pawn advances from A3 to A2. our hero advances the pawn from H4 to H5, and spider sets the pawn on C5, watching every square.

Without hurry or fear, our hero places the pawn on H6. Spider's pawn crowns on C1 and a hostile rook is born.

our hero's pawn takes H7, leaving H6 behind. Spider answers by moving the knight from F5 to E7.

A clean strike: our hero's king topples the pawn on E3.

With dungeon cunning, Spider brings the rook to H1. With a steady hand, our hero brings the king to E4. Spider gives check with the rook on H4.

our hero advances the king from E4 to E3, while spider sets the rook on H5, watching every square. Without hurry or fear, our hero places the king on E4.

In that instant, Backstab: one of Spider's pieces vanishes without a trace.

Check from Spider: the pawn plants itself on F5.

our hero's king takes E3, leaving E4 behind. Spider gives check with the rook on H3.

our hero slides the king across the board, from E3 to F4. Spider's pawn reaches E5 and threatens our hero's king.

A clean strike: our hero's king topples the pawn on E5.

Spider's pawn crowns on A1 and a hostile queen is born.

our hero advances the king from E5 to F4. Spider gives check with the queen on E5.

A clean strike: our hero's king topples the queen on E5.

Spider's knight reaches C6 and threatens our hero's king.

From E5 to F5, our hero's king swallows Spider's pawn.

Spider answers by moving the knight from C6 to B4. Promotion: on H8, our hero turns a pawn into a queen.

Spider advances to H8 and claims our queen.

With a steady hand, our hero brings the pawn to E4. Spider's rook advances from H8 to G8, while our hero advances the pawn from E4 to E5.

Spider sets the king on E7, watching every square. Without hurry or fear, our hero places the king on E4; then from the dark, Spider pushes the pawn to C4.

our hero's king takes D4, leaving E4 behind. Spider's rook reaches D8 and threatens our hero's king.

From D4 to C4, our hero's king swallows Spider's pawn.

With dungeon cunning, Spider brings the knight to C2, while with a steady hand, our hero brings the king to C5. Spider's rook advances from D8 to D1, and our hero advances the king from C5 to B6.

Spider sets the rook on G1, watching every square. A clean strike: our hero's king topples the pawn on A6.

From the dark, Spider pushes the rook to G5. our hero's pawn takes E6, leaving E5 behind; then spider answers by moving the king from E7 to D6.

our hero slides the pawn across the board, from E6 to E7. With dungeon cunning, Spider brings the king to E5. Promotion: on E8, our hero turns a pawn into a queen.

Spider's king advances from E5 to F4, while our hero advances the queen from E8 to E2. Spider gives check with the rook on G6.

Without hurry or fear, our hero places the king on A5; then from the dark, Spider pushes the rook to G4. A clean strike: our hero's queen topples the knight on C2.

Spider answers by moving the king from F4 to G5, and our hero slides the queen across the board, from C2 to C3. With dungeon cunning, Spider brings the king to F5.

Check: our hero tightens the net by bringing the queen to C5.

Spider's king advances from F5 to E6. our hero gives check with the queen on B6.

Spider sets the king on D7, watching every square. Without hurry or fear, our hero places the queen on A6, and right after that from the dark, Spider pushes the king to E8.

our hero's queen takes F1, leaving A6 behind; then spider answers by moving the rook from G4 to G7. our hero gives check with the queen on B5.

With dungeon cunning, Spider brings the king to D8. From B6, our hero's queen forces Spider to defend.

Spider's king advances from D8 to E8. Check: our hero tightens the net by bringing the queen to B5.

Spider sets the king on F7, watching every square. Without hurry or fear, our hero places the queen on B4; then from the dark, Spider pushes the king to E8.

our hero's queen takes B6, leaving B4 behind, and right after that spider answers by moving the rook from G7 to G4. Check: our hero tightens the net by bringing the queen to B5.

With dungeon cunning, Spider brings the king to F8, while with a steady hand, our hero brings the queen to D7. Spider's rook advances from G4 to G3, and our hero advances the queen from D7 to E6.

Spider sets the rook on G1, watching every square. Check: our hero tightens the net by bringing the queen to F6.

From the dark, Spider pushes the king to E8. our hero gives check with the queen on E6.

Spider answers by moving the king from E8 to D8. From D6, our hero's queen forces Spider to defend.

With dungeon cunning, Spider brings the king to C8. Check: our hero tightens the net by bringing the queen to C6.

Spider's king advances from C8 to B8, while our hero advances the king from A5 to A6. Spider sets the rook on D1, watching every square.

Without hurry or fear, our hero places the king on B6. Spider gives check with the rook on B1.

our hero's king takes C5, leaving B6 behind. Spider's rook reaches C1 and threatens our hero's king.

our hero slides the king across the board, from C5 to B6. With dungeon cunning, Spider brings the rook to C2. A clean strike: our hero's queen topples the rook on C2.

Spider's king advances from B8 to A8. our hero delivers the final mate from C8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 28 s
Moves
113
How it ended
checkmate
Captures (hero / opponent)
8 / 1
Material captured (hero / opponent)
22 / 9
First capture
move 9
Skills used
1

Floor 3 statistics

Against Spider, heroes have won 43% of 960 finished games (414 wins, 153 losses, 393 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.

This game (113 moves) lasted longer than 95% of the games on this floor.

More from floor 3