Battle chronicle
In the depths of Sewers, our hero faces Rat.
our hero answers with fury: the king leaps from E3 to E4 and captures the enemy queen.
Neither our hero nor Rat claims victory. A draw on the board.
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The battle, move by move
From B2 to A3, our hero's pawn swallows Rat's pawn.
With dungeon cunning, Rat brings the pawn to C4. With a steady hand, our hero brings the bishop to B2, while rat's knight advances from D7 to F6.
From B2 to F6, our hero's bishop swallows Rat's knight.
Rat sets the pawn on E6, watching every square; then without hurry or fear, our hero places the pawn on A4. From the dark, Rat pushes the king to F7, and right after that our hero's bishop takes D8, leaving F6 behind.
Rat answers by moving the pawn from C6 to C5. A clean strike: our hero's bishop topples the pawn on C7.
With dungeon cunning, Rat brings the king to E8. From C7 to A5, our hero's bishop swallows Rat's pawn.
Rat's pawn advances from G6 to G5. our hero advances the bishop from A5 to D8, while rat sets the pawn on E5, watching every square.
From D8 to G5, our hero's bishop swallows Rat's pawn.
From the dark, Rat pushes the pawn to E4; then our hero's bishop takes E3, leaving G5 behind. Rat answers by moving the pawn from C4 to C3.
From D2 to C3, our hero's pawn swallows Rat's pawn.
With dungeon cunning, Rat brings the pawn to G3. A clean strike: our hero's bishop topples the pawn on C5.
Rat's king advances from E8 to F7. our hero advances the bishop from C5 to G1, and rat sets the king on F8, watching every square.
Without hurry or fear, our hero places the king on D2. Rat's pawn reaches E3 and threatens our hero's king.
From D2 to E3, our hero's king swallows Rat's pawn.
Rat answers by moving the king from F8 to E7; then our hero slides the pawn across the board, from C3 to C4. With dungeon cunning, Rat brings the king to D8.
With a steady hand, our hero brings the pawn to C5, and rat's king advances from D8 to E7. our hero advances the pawn from C5 to C6, while rat sets the king on F7, watching every square.
Without hurry or fear, our hero places the pawn on C7. From the dark, Rat pushes the king to G8.
Promotion: on C8, our hero turns a pawn into a queen.
Rat answers by moving the king from G8 to G7, and right after that our hero slides the pawn across the board, from A4 to A5. With dungeon cunning, Rat brings the king to F7.
With a steady hand, our hero brings the pawn to A6, while rat's king advances from F7 to G6. our hero advances the pawn from A6 to A7, and rat sets the king on G7, watching every square.
Promotion: on A8, our hero turns a pawn into a queen.
From the dark, Rat pushes the king to H7, and right after that our hero's bishop takes H2, leaving G1 behind. Rat moves the pawn from G3 to H2 and topples our hero's bishop.
our hero slides the pawn across the board, from G2 to G3, while with dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the pawn to G4.
Rat's pawn crowns on H1 and a hostile queen is born.
our hero advances the pawn from G4 to G5. Rat gives check with the queen on E4.
From E3 to E4, our hero's king swallows Rat's queen.
From the dark, Rat pushes the king to G6; then our hero's queen takes G4, leaving C8 behind. Rat answers by moving the king from G6 to F7, and right after that our hero slides the queen across the board, from A8 to C8.
With dungeon cunning, Rat brings the king to E7. Check: our hero tightens the net by bringing the queen to E8.
Rat's king advances from E7 to D6. our hero gives check with the queen on D8.
Rat sets the king on C5, watching every square. From C8, our hero's queen forces Rat to defend.
From the dark, Rat pushes the king to B4. Check: our hero tightens the net by bringing the queen to B8.
Rat answers by moving the king from B4 to C3. our hero gives check with the queen on C8.
With dungeon cunning, Rat brings the king to B4. From B8, our hero's queen forces Rat to defend.
Rat's king advances from B4 to C3. our hero advances the queen from G4 to E2.
The duel ends in a draw: our hero and Rat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 49 s
- Moves
- 75
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 1
- Material captured (hero / opponent)
- 19 / 3
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 43% of 2650 finished games (1127 wins, 428 losses, 1095 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (75 moves) lasted longer than 62% of the games on this floor.