Battle chronicle

The duel begins: our hero against Rat on floor 1.

our hero's pawn lands on E4 and defeats Rat's knight!

The duel ends in a draw: our hero and Rat withdraw.

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The battle, move by move

our hero advances the pawn from D2 to D3; then rat sets the pawn on E5, watching every square. Without hurry or fear, our hero places the pawn on E3.

From the dark, Rat pushes the king to D8, and our hero's pawn takes C3, leaving C2 behind. Rat answers by moving the pawn from G4 to G3.

our hero claims the enemy pawn by landing on G3.

With dungeon cunning, Rat brings the knight to F6. With a steady hand, our hero brings the pawn to E4; then rat's king advances from D8 to D7.

our hero advances the pawn from C3 to C4, and right after that rat sets the king on D6, watching every square. Without hurry or fear, our hero places the pawn on G4.

From the dark, Rat pushes the pawn to G5, while our hero's pawn takes G3, leaving G2 behind. Rat answers by moving the knight from F6 to E8, and our hero slides the pawn across the board, from H2 to H4.

With dungeon cunning, Rat brings the king to E6. our hero claims the enemy pawn by landing on G5.

Rat's king advances from E6 to F7. our hero gives check with the pawn on G6.

Rat sets the king on E6, watching every square, while without hurry or fear, our hero places the pawn on G7. From the dark, Rat pushes the knight to F6, and our hero's pawn takes G5, leaving G4 behind.

A cruel blow: Rat's knight captures our hero's pawn on E4.

our hero claims the enemy knight by landing on E4.

With dungeon cunning, Rat brings the king to E7. our hero's pawn crowns on G8 and becomes a queen.

Rat's pawn advances from A5 to A4. Check: our hero tightens the net by bringing the queen to E8.

Rat sets the king on D6, watching every square. our hero gives check with the queen on D8.

From the dark, Rat pushes the king to E6. From E8, our hero's queen forces Rat to defend.

Rat answers by moving the king from E6 to D6. our hero captures the enemy pawn: the pawn leaps from B2 to A3.

Draw. The dungeon keeps the names of our hero and Rat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
5 min 54 s
Moves
37
How it ended
stalemate
Captures (hero / opponent)
4 / 1
Material captured (hero / opponent)
6 / 1
First capture
move 3

Floor 1 statistics

Against Rat, heroes have won 43% of 2647 finished games (1126 wins, 427 losses, 1094 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (37 moves) lasted longer than 16% of the games on this floor.

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