Battle chronicle
The duel begins: our hero against Rat on floor 1.
A cruel blow: Rat's king captures our hero's queen on G8.
The duel ends in a draw: our hero and Rat withdraw.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from B2 to A3.
Rat answers by moving the pawn from C5 to C4, while our hero slides the pawn across the board, from A3 to A4. With dungeon cunning, Rat brings the knight to E5.
With a steady hand, our hero brings the pawn to E3; then rat's knight advances from E5 to D7. our hero advances the pawn from F2 to F3.
Rat's pawn falls on F3 and tears the pawn from our hero.
our hero captures the enemy pawn: the pawn leaps from G2 to F3.
From the dark, Rat pushes the pawn to C3. our hero claims the enemy pawn by landing on C3.
Rat answers by moving the pawn from C6 to C5, and our hero slides the king across the board, from E1 to D2. With dungeon cunning, Rat brings the king to F8.
With a steady hand, our hero brings the king to D3. Check from Rat: the knight plants itself on E5.
our hero advances the king from D3 to D2; then rat sets the king on F7, watching every square. Without hurry or fear, our hero places the pawn on E4.
From the dark, Rat pushes the king to F8, and our hero's pawn takes F4, leaving F3 behind. Check from Rat: the knight plants itself on F3.
our hero slides the king across the board, from D2 to C1, and right after that with dungeon cunning, Rat brings the king to G8. With a steady hand, our hero brings the pawn to E5; then rat's knight advances from F3 to H4.
our hero advances the pawn from E5 to E6, and right after that rat sets the knight on F3, watching every square. Without hurry or fear, our hero places the pawn on F5.
From the dark, Rat pushes the king to G7. our hero claims the enemy pawn by landing on G6.
Rat answers by moving the knight from F3 to D4, and our hero slides the pawn across the board, from H2 to H4. With dungeon cunning, Rat brings the knight to F3.
With a steady hand, our hero brings the pawn to H5, and right after that rat's king advances from G7 to H6. our hero advances the pawn from G6 to G7; then rat sets the king on H7, watching every square.
our hero's pawn crowns on G8 and becomes a queen.
Rat's king falls on G8 and tears the queen from our hero.
our hero's pawn takes H6, leaving H5 behind. Rat answers by moving the king from G8 to H7, while our hero slides the pawn across the board, from C3 to C4.
Rat's king falls on H6 and tears the pawn from our hero.
With a steady hand, our hero brings the pawn to C3; then rat's knight advances from F3 to G5. our hero advances the pawn from A2 to A3, and right after that rat sets the knight on H3, watching every square.
Without hurry or fear, our hero places the king on B2. From the dark, Rat pushes the king to G6, while our hero's king takes B3, leaving B2 behind.
Rat answers by moving the knight from H3 to F4, and our hero slides the king across the board, from B3 to A2. With dungeon cunning, Rat brings the king to F6.
With a steady hand, our hero brings the king to B3, and right after that rat's pawn advances from C7 to C6. our hero advances the king from B3 to B2; then rat sets the knight on G6, watching every square.
Without hurry or fear, our hero places the king on B3. From the dark, Rat pushes the knight to F4, and our hero's king takes A2, leaving B3 behind.
A cruel blow: Rat's knight captures our hero's pawn on E6.
our hero slides the king across the board, from A2 to B3, and right after that with dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the king to C2; then rat's king advances from G7 to G6.
our hero advances the king from C2 to D3, and right after that rat sets the king on G5, watching every square. Without hurry or fear, our hero places the king on E4.
From the dark, Rat pushes the king to G6, while our hero's king takes E5, leaving E4 behind. Rat answers by moving the knight from E6 to D8, and our hero slides the king across the board, from E5 to E4.
With dungeon cunning, Rat brings the knight to F7. With a steady hand, our hero brings the king to F4, and right after that rat's knight advances from F7 to E5.
our hero captures the enemy knight: the king leaps from F4 to E5.
Rat sets the king on F7, watching every square, while without hurry or fear, our hero places the king on F5. From the dark, Rat pushes the king to F8, and our hero's king takes G6, leaving F5 behind.
Rat answers by moving the king from F8 to E8, while our hero slides the king across the board, from G6 to H7. With dungeon cunning, Rat brings the king to F7.
With a steady hand, our hero brings the king to H8; then rat's king advances from F7 to E6. our hero advances the king from H8 to G7, and right after that rat sets the king on F5, watching every square.
Without hurry or fear, our hero places the king on F7. From the dark, Rat pushes the king to F4. our hero claims the enemy pawn by landing on E7.
Rat answers by moving the king from F4 to G4, and our hero slides the king across the board, from E7 to D7. With dungeon cunning, Rat brings the king to F5.
our hero claims the enemy pawn by landing on C6.
Rat's king advances from F5 to F6. our hero captures the enemy pawn: the king leaps from C6 to C5.
Rat sets the king on E5, watching every square, while without hurry or fear, our hero places the king on B5. From the dark, Rat pushes the king to D6.
our hero captures the enemy pawn: the king leaps from B5 to A5.
Rat answers by moving the king from D6 to C5, while our hero slides the king across the board, from A5 to A6. Rat's king falls on C4 and tears the pawn from our hero.
With a steady hand, our hero brings the pawn to A5; then rat's king advances from C4 to B3. our hero advances the pawn from A3 to A4, and right after that rat sets the king on A3, watching every square.
Without hurry or fear, our hero places the pawn on C4. From the dark, Rat pushes the king to B4, while our hero's pawn takes C5, leaving C4 behind.
Rat's king falls on C5 and tears the pawn from our hero.
our hero slides the king across the board, from A6 to A7; then with dungeon cunning, Rat brings the king to C6. With a steady hand, our hero brings the pawn to A6, and right after that rat's king advances from C6 to C7.
our hero advances the pawn from A4 to A5; then rat sets the king on D8, watching every square. Without hurry or fear, our hero places the king on B7.
From the dark, Rat pushes the king to D7, and our hero's pawn takes A7, leaving A6 behind. Rat answers by moving the king from D7 to D6, while our hero slides the pawn across the board, from A5 to A6.
With dungeon cunning, Rat brings the king to E6. our hero's pawn crowns on A8 and becomes a queen.
Rat's king advances from E6 to D7. Check: our hero tightens the net by bringing the queen to D8.
Rat's king falls on D8 and tears the queen from our hero.
Without hurry or fear, our hero places the pawn on A7. From the dark, Rat pushes the king to D7. our hero's pawn crowns on A8 and becomes a queen.
Rat answers by moving the king from D7 to E7, and our hero slides the king across the board, from B7 to A6. With dungeon cunning, Rat brings the king to D6.
our hero gives check with the queen on D8.
Rat's king advances from D6 to C6. our hero advances the king from A6 to A5; then rat sets the king on B7, watching every square.
Check: our hero tightens the net by bringing the queen to C8.
From the dark, Rat pushes the king to A7. our hero gives check with the queen on B8.
A cruel blow: Rat's king captures our hero's queen on B8.
Draw. The dungeon keeps the names of our hero and Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 8 min 51 s
- Moves
- 142
- How it ended
- draw
- Captures (hero / opponent)
- 9 / 8
- Material captured (hero / opponent)
- 11 / 32
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 43% of 2650 finished games (1127 wins, 428 losses, 1095 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (142 moves) lasted longer than 94% of the games on this floor.