Battle chronicle

The duel begins: our hero against Rat on floor 1.

our hero answers with fury: the pawn leaps from A2 to B3 and captures the enemy knight.

In the end, our hero delivers checkmate and Rat flees the board.

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The battle, move by move

our hero's pawn takes H4, leaving H2 behind. Rat answers by moving the knight from D7 to E5, while our hero slides the pawn across the board, from E2 to E4.

With dungeon cunning, Rat brings the king to F7. our hero captures the enemy pawn: the pawn leaps from B2 to A3.

Rat's king advances from F7 to E8. our hero advances the pawn from C2 to C4. Rat gives check with the knight on D3.

Without hurry or fear, our hero places the king on E2. Rat's knight reaches C1 and threatens our hero's king.

our hero's king takes E3, leaving E2 behind. Rat answers by moving the pawn from E7 to E5, and our hero slides the pawn across the board, from A3 to A4.

With dungeon cunning, Rat brings the pawn to G3. our hero claims the enemy pawn by landing on G3.

Rat's king advances from E8 to E7. our hero advances the pawn from G3 to G4; then rat sets the king on E8, watching every square.

Without hurry or fear, our hero places the pawn on G5. From the dark, Rat pushes the knight to B3. our hero captures the enemy knight: the pawn leaps from A2 to B3.

Rat answers by moving the king from E8 to D8, while our hero slides the pawn across the board, from H4 to H5. With dungeon cunning, Rat brings the king to E7.

our hero captures the enemy pawn: the pawn leaps from H5 to G6.

Rat's king advances from E7 to E6. our hero advances the pawn from G6 to G7, and right after that rat sets the king on F7, watching every square.

our hero gives check with the pawn on G6.

A cruel blow: Rat's king captures our hero's pawn on G7.

our hero's pawn takes G3, leaving G2 behind. Rat answers by moving the king from G7 to F6, and our hero slides the pawn across the board, from G3 to G4.

A cruel blow: Rat's king captures our hero's pawn on G6.

With a steady hand, our hero brings the king to F3, and right after that rat's king advances from G6 to H7. our hero advances the king from F3 to G3; then rat sets the king on G6, watching every square.

Without hurry or fear, our hero places the king on H4. From the dark, Rat pushes the king to H6. our hero gives check with the pawn on G5.

Rat answers by moving the king from H6 to H7, while our hero slides the king across the board, from H4 to H5. With dungeon cunning, Rat brings the king to G7.

With a steady hand, our hero brings the pawn to G6; then rat's king advances from G7 to F8. our hero advances the king from H5 to H6, and right after that rat sets the king on E8, watching every square.

Without hurry or fear, our hero places the pawn on G7. From the dark, Rat pushes the king to E7, while our hero's king takes H7, leaving H6 behind.

Rat answers by moving the king from E7 to D8. our hero's pawn crowns on G8 and becomes a queen.

With dungeon cunning, Rat brings the king to D7. From F7, our hero's queen forces Rat to defend.

Rat's king advances from D7 to C8. Check: our hero tightens the net by bringing the queen to F8.

Rat sets the king on B7, watching every square. our hero claims the enemy pawn by landing on C5.

From the dark, Rat pushes the king to C8. our hero captures the enemy pawn: the queen leaps from C5 to C6.

Rat answers by moving the king from C8 to B8, while our hero slides the pawn across the board, from C4 to C5. With dungeon cunning, Rat brings the king to C8.

With a steady hand, our hero brings the queen to B5; then rat's pawn advances from C7 to C6. our hero captures the pawn on C6 and leaves Rat in check.

Rat sets the king on B8, watching every square. Check: our hero tightens the net by bringing the queen to B5.

From the dark, Rat pushes the king to A8, while our hero's pawn takes C6, leaving C5 behind. Rat answers by moving the king from A8 to A7.

From C5, our hero's queen forces Rat to defend.

With dungeon cunning, Rat brings the king to A6. With a steady hand, our hero brings the pawn to C7, and right after that rat's king advances from A6 to B7.

our hero advances the queen from C5 to E7; then rat sets the king on C8, watching every square. Without hurry or fear, our hero places the pawn on D3.

From the dark, Rat pushes the king to B7, and our hero's pawn takes D4, leaving D3 behind. Rat answers by moving the king from B7 to C8, while our hero slides the pawn across the board, from D4 to D5.

With dungeon cunning, Rat brings the king to B7. With a steady hand, our hero brings the pawn to D6; then rat's king advances from B7 to C8.

Check: our hero tightens the net by bringing the queen to F8.

Rat sets the king on B7, watching every square, and without hurry or fear, our hero places the pawn on B4. From the dark, Rat pushes the king to B6, while our hero's queen takes D8, leaving F8 behind.

Rat's pawn falls on B4 and tears the pawn from our hero.

our hero slides the pawn across the board, from D6 to D7; then with dungeon cunning, Rat brings the king to A7. our hero's pawn crowns on C8 and becomes a queen.

Rat's pawn advances from B4 to B3. our hero advances the queen from C8 to C6; then rat sets the pawn on B2, watching every square.

our hero delivers the final mate from C7.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 55 s
Moves
99
How it ended
checkmate
Captures (hero / opponent)
7 / 3
Material captured (hero / opponent)
9 / 3
First capture
move 2

Floor 1 statistics

Against Rat, heroes have won 43% of 2650 finished games (1127 wins, 428 losses, 1095 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (99 moves) lasted longer than 81% of the games on this floor.

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