Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

our hero's pawn lands on F4 and defeats Rat's knight!

The duel ends in a draw: our hero and Rat withdraw.

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The battle, move by move

our hero claims the enemy pawn by landing on A3.

Rat's pawn advances from E7 to E5. our hero advances the pawn from G2 to G3; then rat sets the pawn on G5, watching every square.

Without hurry or fear, our hero places the pawn on E4. From the dark, Rat pushes the king to D8, and our hero's pawn takes C4, leaving C2 behind.

Rat answers by moving the knight from D7 to B6, while our hero slides the pawn across the board, from D2 to D3. With dungeon cunning, Rat brings the knight to A4.

With a steady hand, our hero brings the king to F1; then rat's knight advances from A4 to B2. our hero advances the king from F1 to E1, and right after that rat sets the pawn on A4, watching every square.

Without hurry or fear, our hero places the king on F1. A cruel blow: Rat's knight captures our hero's pawn on D3.

our hero's king takes E2, leaving F1 behind. Rat gives check with the knight on F4.

our hero captures the enemy knight: the pawn leaps from G3 to F4.

A cruel blow: Rat's pawn captures our hero's pawn on F4.

With a steady hand, our hero brings the pawn to F3. After toppling the pawn on F3, Rat threatens our hero's king.

our hero captures the enemy pawn: the king leaps from E2 to F3.

Rat sets the king on C8, watching every square, while without hurry or fear, our hero places the pawn on H4. From the dark, Rat pushes the king to B8, and our hero's pawn takes H5, leaving H4 behind.

Rat answers by moving the king from B8 to A8, while our hero slides the pawn across the board, from H5 to H6. With dungeon cunning, Rat brings the king to A7.

With a steady hand, our hero brings the pawn to H7; then rat's king advances from A7 to A6. our hero's pawn crowns on H8 and becomes a queen.

Rat sets the king on B6, watching every square. our hero captures the enemy pawn: the queen leaps from H8 to E5.

From the dark, Rat pushes the king to A6. our hero claims the enemy pawn by landing on C7.

Draw. The dungeon keeps the names of our hero and Rat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 8 s
Moves
37
How it ended
stalemate
Captures (hero / opponent)
5 / 3
Material captured (hero / opponent)
7 / 3
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (37 moves) lasted longer than 16% of the games on this floor.

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