Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
A cruel blow: Rat's pawn captures our hero's bishop on F4.
our hero is forced to flee. Rat holds the field.
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The battle, move by move
our hero advances the pawn from E2 to E4. Rat advances to B2 and claims our pawn.
From C1 to B2, our hero's bishop swallows Rat's pawn.
From the dark, Rat pushes the pawn to D6; then our hero's pawn takes C4, leaving C2 behind. Rat answers by moving the pawn from A5 to A4, and right after that our hero slides the bishop across the board, from B2 to A1.
With dungeon cunning, Rat brings the pawn to E5. With a steady hand, our hero brings the king to F1, while rat's pawn advances from A4 to A3.
our hero advances the pawn from H2 to H4, and rat sets the knight on B4, watching every square. Without hurry or fear, our hero places the bishop on C3.
From the dark, Rat pushes the pawn to A2. From C3 to B4, our hero's bishop swallows Rat's knight.
Rat's pawn crowns on A1 and a hostile queen is born.
our hero slides the king across the board, from F1 to E2, while with dungeon cunning, Rat brings the queen to D4. With a steady hand, our hero brings the king to F3.
Rat's queen reaches D3 and threatens our hero's king.
our hero advances the king from F3 to F2. Check from Rat: the queen plants itself on D4.
Without hurry or fear, our hero places the king on G2. Rat moves the queen from D4 to C4 and topples our hero's pawn.
our hero's bishop takes D2, leaving B4 behind. Rat captures the pawn on E4 and puts our hero in check.
our hero slides the king across the board, from G2 to H2. Rat captures the pawn on H4 and puts our hero in check.
With a steady hand, our hero brings the king to G1. Rat gives check with the queen on G4.
our hero advances the king from G1 to F1. Rat's queen reaches F5 and threatens our hero's king.
Without hurry or fear, our hero places the bishop on F4. From the dark, Rat pushes the king to E7, and right after that our hero's king takes G2, leaving F1 behind.
Rat gives check with the queen on E4.
our hero slides the king across the board, from G2 to G3. Rat captures the bishop on F4 and puts our hero in check.
With a steady hand, our hero brings the king to F2, and rat's king advances from E7 to D7. our hero advances the king from F2 to F1.
Rat gives check with the queen on B1.
our hero is forced to flee. Rat holds the field.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 31 s
- Moves
- 42
- How it ended
- resignation
- Captures (hero / opponent)
- 2 / 5
- Material captured (hero / opponent)
- 4 / 7
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (42 moves) lasted longer than 22% of the games on this floor.