Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
our hero's pawn lands on B3 and defeats Rat's knight!
The duel ends in a draw: our hero and Rat withdraw.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on A3.
With dungeon cunning, Rat brings the pawn to C4. With a steady hand, our hero brings the pawn to C3, and rat's knight advances from D7 to C5.
our hero advances the pawn from E2 to E3. Rat gives check with the knight on D3.
Without hurry or fear, our hero places the king on D1. From the dark, Rat pushes the knight to C5; then our hero's pawn takes G3, leaving G2 behind.
Rat answers by moving the king from E8 to F8, and right after that our hero slides the pawn across the board, from F2 to F4. Rat moves the pawn from G4 to F3 and topples our hero's pawn.
With a steady hand, our hero brings the king to E1. Rat's pawn reaches F2 and threatens our hero's king.
From E1 to F2, our hero's king swallows Rat's pawn.
Rat sets the knight on B3, watching every square. A clean strike: our hero's pawn topples the knight on B3.
From the dark, Rat pushes the pawn to C5. From B3 to C4, our hero's pawn swallows Rat's pawn.
Rat answers by moving the king from F8 to G8; then our hero slides the pawn across the board, from D2 to D4. With dungeon cunning, Rat brings the pawn to G5.
With a steady hand, our hero brings the pawn to G4, and rat's king advances from G8 to H8. our hero advances the pawn from H2 to H4.
Rat advances to D4 and claims our pawn.
From E3 to D4, our hero's pawn swallows Rat's pawn.
From the dark, Rat pushes the pawn to E5. A clean strike: our hero's pawn topples the pawn on E5.
Rat answers by moving the king from H8 to G8, and right after that our hero slides the king across the board, from F2 to E1. With dungeon cunning, Rat brings the king to F7.
A clean strike: our hero's pawn topples the pawn on G5.
Rat's king advances from F7 to G6. our hero advances the pawn from A3 to A4, and rat sets the pawn on C5, watching every square.
Without hurry or fear, our hero places the pawn on E6. Rat advances to G5 and claims our pawn.
our hero's pawn takes E7, leaving E6 behind. Rat answers by moving the king from G5 to H4.
Promotion: on E8, our hero turns a pawn into a queen.
Rat advances to G4 and claims our pawn.
Check: our hero tightens the net by bringing the queen to E4.
Rat's king advances from G4 to H3. our hero gives check with the queen on E3.
Rat sets the king on H4, watching every square. From E3 to C5, our hero's queen swallows Rat's pawn.
From the dark, Rat pushes the king to G3. A clean strike: our hero's queen topples the pawn on A5.
Rat answers by moving the king from G3 to F4, and right after that our hero slides the pawn across the board, from C4 to C5. With dungeon cunning, Rat brings the king to G5.
From C6, our hero's pawn forces Rat to defend.
Rat's king advances from G5 to H6. our hero advances the pawn from C6 to C7, and rat sets the king on G6, watching every square.
Promotion: on C8, our hero turns a pawn into a queen.
From the dark, Rat pushes the king to G7. From G5, our hero's queen forces Rat to defend.
Rat answers by moving the king from G7 to H7. Check: our hero tightens the net by bringing the queen to C7.
With dungeon cunning, Rat brings the king to H8. With a steady hand, our hero brings the queen to F7.
Draw. The dungeon keeps the names of our hero and Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 14 s
- Moves
- 63
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 4
- Material captured (hero / opponent)
- 11 / 4
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (63 moves) lasted longer than 48% of the games on this floor.