Battle chronicle
The duel begins: our hero against Rat on floor 1.
With an adventurer's precision, our hero takes the rival knight on D4.
Rat falls to our hero's mate. The legend grows.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from B2 to A3.
Rat sets the king on F7, watching every square, while without hurry or fear, our hero places the pawn on G3. From the dark, Rat pushes the king to G7, and our hero's pawn takes F3, leaving F2 behind.
Rat answers by moving the king from G7 to F6. our hero claims the enemy pawn by landing on G4.
With dungeon cunning, Rat brings the king to E6. With a steady hand, our hero brings the pawn to G5; then rat's knight advances from D7 to B6.
our hero advances the pawn from H2 to H4, and right after that rat sets the knight on C8, watching every square. Without hurry or fear, our hero places the pawn on H5.
From the dark, Rat pushes the pawn to C4. our hero claims the enemy pawn by landing on G6.
Rat answers by moving the knight from C8 to B6, and our hero slides the pawn across the board, from G6 to G7. With dungeon cunning, Rat brings the king to F7.
With a steady hand, our hero brings the pawn to C3, and right after that rat's pawn advances from E7 to E5. our hero advances the king from E1 to F2; then rat sets the knight on D5, watching every square.
Without hurry or fear, our hero places the king on F3. From the dark, Rat pushes the knight to F6, and our hero's pawn takes E4, leaving E2 behind.
Rat answers by moving the knight from F6 to E8, while our hero slides the king across the board, from F3 to G4. Rat's knight falls on G7 and tears the pawn from our hero.
With a steady hand, our hero brings the pawn to A4; then rat's knight advances from G7 to E6. our hero advances the king from G4 to F5, and right after that rat sets the king on E7, watching every square.
Without hurry or fear, our hero places the pawn on G6. From the dark, Rat pushes the knight to F8, while our hero's pawn takes G7, leaving G6 behind.
Rat answers by moving the knight from F8 to E6. our hero's pawn crowns on G8 and becomes a queen.
Check from Rat: the knight plants itself on D4.
our hero claims the enemy pawn by landing on E5.
Rat's knight advances from D4 to B3. Check: our hero tightens the net by bringing the queen to E6.
Rat sets the king on F8, watching every square. our hero claims the enemy pawn by landing on C4.
From the dark, Rat pushes the knight to D4. our hero captures the enemy knight: the queen leaps from C4 to D4.
Rat answers by moving the king from F8 to E7. Check: our hero tightens the net by bringing the queen to C5.
With dungeon cunning, Rat brings the king to D8. our hero captures the enemy pawn: the queen leaps from C5 to C6.
Rat's king advances from D8 to E7. our hero captures the pawn on C7 and leaves Rat in check.
Rat sets the king on F8, watching every square, and without hurry or fear, our hero places the pawn on G4. From the dark, Rat pushes the king to G8, while our hero's pawn takes G5, leaving G4 behind.
Rat answers by moving the king from G8 to H8, and our hero slides the pawn across the board, from G5 to G6. With dungeon cunning, Rat brings the king to G8.
Check: our hero tightens the net by bringing the queen to F7.
Rat's king advances from G8 to H8. And it is checkmate: our hero ends the game on H7.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 22 s
- Moves
- 61
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 1
- Material captured (hero / opponent)
- 10 / 1
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 43% of 2666 finished games (1134 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (61 moves) lasted longer than 45% of the games on this floor.