Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
our hero answers with fury: the bishop leaps from C5 to B6 and captures the enemy knight.
Neither our hero nor Rat claims victory. A draw on the board.
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The battle, move by move
our hero claims the enemy pawn by landing on A3.
Rat's king advances from E8 to F7. our hero advances the bishop from A3 to B2; then rat sets the pawn on A4, watching every square.
Without hurry or fear, our hero places the bishop on A3. From the dark, Rat pushes the knight to B6. our hero captures the enemy pawn: the bishop leaps from A3 to C5.
Rat answers by moving the king from F7 to F6. our hero claims the enemy knight by landing on B6.
With dungeon cunning, Rat brings the king to F7. our hero captures the enemy pawn: the bishop leaps from B6 to C7.
Rat's king advances from F7 to E6. our hero advances the bishop from C7 to H2, and right after that rat sets the king on D7, watching every square.
Without hurry or fear, our hero places the bishop on F4. From the dark, Rat pushes the king to E8, while our hero's bishop takes E3, leaving F4 behind.
Rat answers by moving the king from E8 to F7, and our hero slides the bishop across the board, from E3 to D4. With dungeon cunning, Rat brings the king to F8.
With a steady hand, our hero brings the bishop to C5, and right after that rat's pawn advances from G4 to G3. our hero advances the king from E1 to F1; then rat sets the pawn on A3, watching every square.
Without hurry or fear, our hero places the king on E1. From the dark, Rat pushes the king to F7, and our hero's king takes D1, leaving E1 behind.
Rat answers by moving the king from F7 to F6, while our hero slides the king across the board, from D1 to C1. With dungeon cunning, Rat brings the king to F5.
With a steady hand, our hero brings the king to B1; then rat's king advances from F5 to F4. our hero advances the king from B1 to A2, and right after that rat sets the pawn on G5, watching every square.
our hero captures the enemy pawn: the king leaps from A2 to A3.
From the dark, Rat pushes the pawn to E5, while our hero's bishop takes D6, leaving C5 behind. Rat answers by moving the pawn from C6 to C5.
our hero captures the enemy pawn: the bishop leaps from D6 to C5.
With dungeon cunning, Rat brings the king to E4. With a steady hand, our hero brings the bishop to D6, and right after that rat's king advances from E4 to F5.
our hero advances the king from A3 to B4; then rat sets the king on G6, watching every square. Without hurry or fear, our hero places the king on B5.
From the dark, Rat pushes the king to F6, and our hero's king takes B6, leaving B5 behind. Rat answers by moving the pawn from G5 to G4, while our hero slides the king across the board, from B6 to B7.
With dungeon cunning, Rat brings the king to F5. With a steady hand, our hero brings the king to C7; then rat's king advances from F5 to F4.
our hero advances the pawn from E2 to E4, and right after that rat sets the king on G5, watching every square. our hero captures the enemy pawn: the bishop leaps from D6 to E5.
From the dark, Rat pushes the king to G6, while our hero's bishop takes H8, leaving E5 behind. Rat answers by moving the king from G6 to H7, and our hero slides the bishop across the board, from H8 to C3.
With dungeon cunning, Rat brings the king to G6. With a steady hand, our hero brings the pawn to E5, and right after that rat's king advances from G6 to G7.
Check: our hero tightens the net by bringing the pawn to E6.
Rat sets the king on H7, watching every square, while without hurry or fear, our hero places the pawn on E7. From the dark, Rat pushes the king to G6.
our hero's pawn crowns on E8 and becomes a queen.
Rat answers by moving the king from G6 to F5. Check: our hero tightens the net by bringing the queen to F7.
With dungeon cunning, Rat brings the king to G5. our hero gives check with the queen on G7.
Rat's king advances from G5 to H5. our hero advances the bishop from C3 to E5, and right after that rat sets the king on H4, watching every square.
Check: our hero tightens the net by bringing the queen to F6.
From the dark, Rat pushes the king to H5. our hero claims the enemy pawn by landing on G3.
The duel ends in a draw: our hero and Rat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 30 s
- Moves
- 77
- How it ended
- stalemate
- Captures (hero / opponent)
- 8 / 0
- Material captured (hero / opponent)
- 10 / 0
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 43% of 2665 finished games (1133 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (77 moves) lasted longer than 64% of the games on this floor.