Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

Rat moves its king from H7 to H8 and topples our hero's queen!

In the end, our hero delivers checkmate and Rat flees the board.

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The battle, move by move

our hero claims the enemy pawn by landing on A3.

With dungeon cunning, Rat brings the knight to B4. our hero captures the enemy knight: the pawn leaps from A3 to B4.

A cruel blow: Rat's pawn captures our hero's pawn on B4.

our hero advances the pawn from C2 to C3, and right after that rat sets the pawn on E6, watching every square. our hero captures the enemy pawn: the pawn leaps from C3 to B4.

From the dark, Rat pushes the pawn to G5. our hero claims the enemy pawn by landing on C5.

Rat answers by moving the king from E8 to F8, and our hero slides the pawn across the board, from A2 to A4. With dungeon cunning, Rat brings the king to F7.

With a steady hand, our hero brings the pawn to A5, and right after that rat's king advances from F7 to G8. our hero advances the pawn from A5 to A6; then rat sets the pawn on E5, watching every square.

Without hurry or fear, our hero places the pawn on A7. From the dark, Rat pushes the king to H7. our hero's pawn crowns on A8 and becomes a queen.

Rat answers by moving the pawn from G5 to G4. Check: our hero tightens the net by bringing the queen to H8.

Rat's king falls on H8 and tears the queen from our hero.

With a steady hand, our hero brings the pawn to H3; then rat's king advances from H8 to G7. our hero claims the enemy pawn by landing on G4.

Rat sets the pawn on D5, watching every square. our hero captures the enemy pawn: the pawn leaps from C5 to D6.

From the dark, Rat pushes the king to F6. our hero claims the enemy pawn by landing on C7.

Rat answers by moving the king from F6 to G7. our hero's pawn crowns on C8 and becomes a queen.

With dungeon cunning, Rat brings the king to G6. Check: our hero tightens the net by bringing the queen to G8.

Rat's king advances from G6 to H6. our hero gives check with the pawn on G5.

Rat sets the king on H5, watching every square, while without hurry or fear, our hero places the pawn on G6. From the dark, Rat pushes the king to G5, and our hero's pawn takes G7, leaving G6 behind.

Rat answers by moving the king from G5 to F6. our hero gives check with the queen on F8.

With dungeon cunning, Rat brings the king to G6. our hero's pawn crowns on G8 and becomes a queen.

Rat's king advances from G6 to H5. Check: our hero tightens the net by bringing the queen to F7.

Rat sets the king on H6, watching every square. And it is checkmate: our hero ends the game on H7.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 43 s
Moves
47
How it ended
checkmate
Captures (hero / opponent)
7 / 2
Material captured (hero / opponent)
9 / 10
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 43% of 2665 finished games (1133 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (47 moves) lasted longer than 26% of the games on this floor.

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