Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
Rat advances its king to H8 and claims our queen.
Draw. The dungeon keeps the names of our hero and Rat.
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The battle, move by move
Without hurry or fear, our hero places the pawn on E4. From the dark, Rat pushes the king to D8. our hero captures the enemy pawn: the pawn leaps from B2 to A3.
Rat answers by moving the pawn from E7 to E6, while our hero slides the pawn across the board, from C2 to C4. With dungeon cunning, Rat brings the pawn to G5.
With a steady hand, our hero brings the pawn to D3; then rat's king advances from D8 to E7. our hero advances the king from E1 to F1, and right after that rat sets the knight on E5, watching every square.
Without hurry or fear, our hero places the pawn on A4. From the dark, Rat pushes the knight to G6, while our hero's pawn takes A3, leaving A2 behind.
Rat answers by moving the knight from G6 to F8, and our hero slides the pawn across the board, from G2 to G3. With dungeon cunning, Rat brings the king to E8.
With a steady hand, our hero brings the king to G1, and right after that rat's pawn advances from E6 to E5. our hero advances the king from G1 to F1; then rat sets the king on F7, watching every square.
Without hurry or fear, our hero places the king on G1. From the dark, Rat pushes the king to E8, and our hero's king takes F1, leaving G1 behind.
Rat answers by moving the knight from F8 to D7, while our hero slides the king across the board, from F1 to G1. With dungeon cunning, Rat brings the king to D8.
With a steady hand, our hero brings the king to F1; then rat's king advances from D8 to E7. our hero advances the king from F1 to G1, and right after that rat sets the knight on B8, watching every square.
Without hurry or fear, our hero places the king on F1. From the dark, Rat pushes the king to F7, while our hero's king takes G1, leaving F1 behind.
Rat answers by moving the king from F7 to E7, and our hero slides the king across the board, from G1 to F1. With dungeon cunning, Rat brings the king to E6.
With a steady hand, our hero brings the king to G1, and right after that rat's king advances from E6 to F7. our hero advances the king from G1 to F1; then rat sets the king on G8, watching every square.
Without hurry or fear, our hero places the king on G1. From the dark, Rat pushes the king to F7, and our hero's pawn takes H4, leaving H2 behind.
A cruel blow: Rat's pawn captures our hero's pawn on H4.
our hero claims the enemy pawn by landing on H4.
With dungeon cunning, Rat brings the king to G6. Check: our hero tightens the net by bringing the pawn to H5.
Rat's king advances from G6 to G5. our hero advances the pawn from H5 to H6, and right after that rat sets the pawn on G3, watching every square.
our hero captures the enemy pawn: the pawn leaps from F2 to G3.
From the dark, Rat pushes the king to G6, while our hero's pawn takes H7, leaving H6 behind. Rat answers by moving the king from G6 to G7.
our hero's pawn crowns on H8 and becomes a queen.
A cruel blow: Rat's king captures our hero's queen on H8.
With a steady hand, our hero brings the pawn to G4, and right after that rat's knight advances from B8 to D7. our hero advances the pawn from G4 to G5; then rat sets the knight on B6, watching every square.
Without hurry or fear, our hero places the pawn on G6. From the dark, Rat pushes the king to G8, and our hero's king takes F1, leaving G1 behind.
A cruel blow: Rat's knight captures our hero's pawn on A4.
our hero slides the king across the board, from F1 to G1, and right after that with dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the king to F1; then rat's knight advances from A4 to C3.
our hero advances the king from F1 to G1. Rat's king falls on G6 and tears the pawn from our hero.
Without hurry or fear, our hero places the king on F1. From the dark, Rat pushes the knight to A2, while our hero's king takes G1, leaving F1 behind.
Rat answers by moving the knight from A2 to C1, and our hero slides the king across the board, from G1 to G2. With dungeon cunning, Rat brings the king to G5.
With a steady hand, our hero brings the king to F2, and right after that rat's knight advances from C1 to B3. our hero advances the king from F2 to F1; then rat sets the king on F4, watching every square.
Without hurry or fear, our hero places the king on E1. From the dark, Rat pushes the knight to C1, and our hero's king takes F1, leaving E1 behind.
Rat answers by moving the pawn from A5 to A4, while our hero slides the king across the board, from F1 to G1. Rat's knight falls on D3 and tears the pawn from our hero.
With a steady hand, our hero brings the king to F1; then rat's king advances from F4 to F3. our hero advances the king from F1 to G1, and right after that rat sets the knight on C1, watching every square.
Without hurry or fear, our hero places the king on H2. From the dark, Rat pushes the knight to D3, while our hero's king takes G1, leaving H2 behind.
Rat answers by moving the king from F3 to F4, and our hero slides the king across the board, from G1 to H1. With dungeon cunning, Rat brings the king to F3.
With a steady hand, our hero brings the king to G1.
Neither our hero nor Rat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 40 s
- Moves
- 97
- How it ended
- draw
- Captures (hero / opponent)
- 3 / 5
- Material captured (hero / opponent)
- 3 / 13
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 43% of 2666 finished games (1134 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (97 moves) lasted longer than 80% of the games on this floor.