Battle chronicle
In the depths of Sewers, our hero faces Rat.
our hero answers with fury: the pawn leaps from F6 to E7 and captures the enemy knight.
Neither our hero nor Rat claims victory. A draw on the board.
Loading…
The battle, move by move
From B2 to A3, our hero's pawn swallows Rat's pawn.
Rat's knight advances from C6 to E5. our hero advances the pawn from H2 to H3, while rat sets the knight on F7, watching every square.
Without hurry or fear, our hero places the pawn on A4. From the dark, Rat pushes the knight to G5; then our hero's pawn takes H4, leaving H3 behind.
Rat answers by moving the knight from G5 to F7, and right after that our hero slides the pawn across the board, from C2 to C3. With dungeon cunning, Rat brings the knight to D6.
With a steady hand, our hero brings the pawn to D3, while rat's king advances from E8 to F8. our hero advances the pawn from D3 to D4.
Rat moves the pawn from C5 to D4 and topples our hero's pawn.
A clean strike: our hero's pawn topples the pawn on D4.
From the dark, Rat pushes the knight to F7, and right after that our hero's pawn takes D5, leaving D4 behind. Rat answers by moving the pawn from D7 to D6; then our hero slides the pawn across the board, from G2 to G4.
With dungeon cunning, Rat brings the king to E8. With a steady hand, our hero brings the pawn to G5, and rat's king advances from E8 to D8.
our hero advances the pawn from F2 to F4, while rat sets the knight on H6, watching every square. Without hurry or fear, our hero places the pawn on E4.
From the dark, Rat pushes the pawn to C5. A clean strike: our hero's pawn topples the pawn on C6.
Rat answers by moving the knight from H6 to G8, and right after that our hero slides the pawn across the board, from E4 to E5. With dungeon cunning, Rat brings the pawn to D5.
With a steady hand, our hero brings the pawn to E6, while rat's pawn advances from D5 to D4. our hero advances the pawn from H4 to H5, and rat sets the pawn on D3, watching every square.
A clean strike: our hero's pawn topples the pawn on G6.
Check from Rat: the pawn plants itself on D2.
From E1 to D2, our hero's king swallows Rat's pawn.
Rat answers by moving the king from D8 to C8; then our hero slides the pawn across the board, from G6 to G7. With dungeon cunning, Rat brings the king to C7.
With a steady hand, our hero brings the pawn to F5, and rat's king advances from C7 to D8. our hero advances the pawn from F5 to F6.
Rat advances to F6 and claims our pawn.
From G5 to F6, our hero's pawn swallows Rat's pawn.
From the dark, Rat pushes the knight to E7. By taking the knight on E7, our hero drives Rat into check.
Rat advances to E7 and claims our pawn.
Promotion: on G8, our hero turns a pawn into a queen.
With dungeon cunning, Rat brings the king to D6. With a steady hand, our hero brings the queen to F7. Rat advances to C6 and claims our pawn.
our hero advances the pawn from E6 to E7, and rat sets the king on C5, watching every square. Promotion: on E8, our hero turns a pawn into a queen.
From the dark, Rat pushes the king to B6, and right after that our hero's queen takes E4, leaving E8 behind. Rat answers by moving the king from B6 to A6; then our hero slides the queen across the board, from F7 to F5.
With dungeon cunning, Rat brings the king to B6. With a steady hand, our hero brings the queen to E5, and rat's king advances from B6 to A7.
By taking the pawn on A5, our hero drives Rat into check.
Rat sets the king on B8, watching every square, and right after that without hurry or fear, our hero places the queen on C5. From the dark, Rat pushes the king to A8; then our hero's pawn takes A5, leaving A4 behind.
Rat answers by moving the king from A8 to B8, and right after that our hero slides the pawn across the board, from A5 to A6. With dungeon cunning, Rat brings the king to A8.
With a steady hand, our hero brings the queen to F7, while rat's king advances from A8 to B8. From A7, our hero's pawn forces Rat to defend.
Rat sets the king on A8, watching every square; then without hurry or fear, our hero places the pawn on A4.
The duel ends in a draw: our hero and Rat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 4 min 32 s
- Moves
- 75
- How it ended
- stalemate
- Captures (hero / opponent)
- 8 / 4
- Material captured (hero / opponent)
- 10 / 4
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 43% of 2666 finished games (1134 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (75 moves) lasted longer than 62% of the games on this floor.