Battle chronicle

In the depths of Sewers, our hero faces Rat.

our hero's king lands on B3 and defeats Rat's knight!

The duel ends in a draw: our hero and Rat withdraw.

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The battle, move by move

From B2 to A3, our hero's pawn swallows Rat's pawn.

Rat sets the king on D8, watching every square; then without hurry or fear, our hero places the pawn on H3. Rat advances to H3 and claims our pawn.

From G2 to H3, our hero's pawn swallows Rat's pawn.

Rat answers by moving the knight from D7 to B6; then our hero slides the pawn across the board, from E2 to E3. With dungeon cunning, Rat brings the knight to A4.

With a steady hand, our hero brings the king to E2, and rat's pawn advances from G6 to G5. our hero advances the pawn from D2 to D4.

Rat gives check with the knight on C3.

Without hurry or fear, our hero places the king on D3. Rat moves the knight from C3 to A2 and topples our hero's pawn.

A clean strike: our hero's pawn topples the pawn on C5.

Rat answers by moving the pawn from E7 to E6, and right after that our hero slides the pawn across the board, from C2 to C4. Rat gives check with the knight on C1.

With a steady hand, our hero brings the king to D2. Rat's knight reaches B3 and threatens our hero's king.

our hero advances the king from D2 to C3, and rat sets the pawn on A4, watching every square. Without hurry or fear, our hero places the king on B4.

From the dark, Rat pushes the pawn to E5. From B4 to A4, our hero's king swallows Rat's pawn.

Rat answers by moving the king from D8 to E7. A clean strike: our hero's king topples the knight on B3.

With dungeon cunning, Rat brings the pawn to G4. From H3 to G4, our hero's pawn swallows Rat's pawn.

Rat's king advances from E7 to D7. our hero advances the pawn from F2 to F4, while rat sets the king on E7, watching every square.

From F4 to E5, our hero's pawn swallows Rat's pawn.

From the dark, Rat pushes the king to D7; then our hero's pawn takes G5, leaving G4 behind. Rat answers by moving the king from D7 to E7, and right after that our hero slides the pawn across the board, from G5 to G6.

With dungeon cunning, Rat brings the king to E8. With a steady hand, our hero brings the pawn to G7, while rat's king advances from E8 to E7.

Promotion: on G8, our hero turns a pawn into a queen.

Rat sets the king on D7, watching every square. Check: our hero tightens the net by bringing the queen to G7.

From the dark, Rat pushes the king to C8, and right after that our hero's pawn takes E6, leaving E5 behind. Rat answers by moving the king from C8 to B8.

From F8, our hero's queen forces Rat to defend.

With dungeon cunning, Rat brings the king to B7. With a steady hand, our hero brings the queen to D8, and rat's king advances from B7 to A6.

A clean strike: our hero's queen topples the pawn on C7.

Draw. The dungeon keeps the names of our hero and Rat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 32 s
Moves
51
How it ended
stalemate
Captures (hero / opponent)
8 / 2
Material captured (hero / opponent)
10 / 2
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 43% of 2672 finished games (1136 wins, 431 losses, 1105 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (51 moves) lasted longer than 32% of the games on this floor.

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