Battle chronicle
In the depths of Sewers, our hero faces Rat.
our hero's queen lands on B7 and defeats Rat's knight!
The duel ends in a draw: our hero and Rat withdraw.
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The battle, move by move
From B2 to A3, our hero's pawn swallows Rat's pawn.
Rat answers by moving the pawn from E7 to E6; then our hero slides the pawn across the board, from C2 to C4. With dungeon cunning, Rat brings the king to F8.
With a steady hand, our hero brings the pawn to F3, and rat's knight advances from D7 to B6. A clean strike: our hero's pawn topples the pawn on G4.
Rat sets the knight on A4, watching every square, and right after that without hurry or fear, our hero places the pawn on D3. From the dark, Rat pushes the king to F7; then our hero's pawn takes E4, leaving E2 behind.
Rat answers by moving the king from F7 to E7, and right after that our hero slides the pawn across the board, from E4 to E5. With dungeon cunning, Rat brings the king to F8.
With a steady hand, our hero brings the pawn to G5, while rat's king advances from F8 to F7. our hero advances the pawn from G2 to G4, and rat sets the king on G8, watching every square.
Without hurry or fear, our hero places the king on E2. From the dark, Rat pushes the king to H8, and right after that our hero's king takes E3, leaving E2 behind.
Rat answers by moving the king from H8 to H7; then our hero slides the pawn across the board, from D3 to D4. Rat captures the pawn on D4 and puts our hero in check.
From E3 to D4, our hero's king swallows Rat's pawn.
Rat's king advances from H7 to G7. our hero advances the pawn from C4 to C5, while rat sets the king on G8, watching every square.
Without hurry or fear, our hero places the king on C4. From the dark, Rat pushes the king to G7; then our hero's king takes B3, leaving C4 behind.
Rat captures the pawn on C5 and puts our hero in check.
our hero slides the king across the board, from B3 to C4, and with dungeon cunning, Rat brings the knight to E4. With a steady hand, our hero brings the pawn to A4.
Rat gives check with the knight on D2.
our hero advances the king from C4 to C3, and rat sets the knight on F3, watching every square. Without hurry or fear, our hero places the king on C4.
Rat advances to G5 and claims our pawn.
our hero's king takes C5, leaving C4 behind. Rat answers by moving the king from G7 to F8.
A clean strike: our hero's king topples the pawn on C6.
With dungeon cunning, Rat brings the knight to F7. From C6 to C7, our hero's king swallows Rat's pawn.
Rat's pawn advances from G6 to G5. our hero advances the king from C7 to B6, while rat sets the knight on H8, watching every square.
From B6 to A5, our hero's king swallows Rat's pawn.
From the dark, Rat pushes the king to E7; then our hero's king takes B5, leaving A5 behind. Rat answers by moving the knight from H8 to F7, and right after that our hero slides the pawn across the board, from A4 to A5.
With dungeon cunning, Rat brings the knight to D8. With a steady hand, our hero brings the pawn to A6, while rat's king advances from E7 to F7.
our hero advances the pawn from A6 to A7, and rat sets the king on F8, watching every square. Promotion: on A8, our hero turns a pawn into a queen.
From the dark, Rat pushes the king to E8, and right after that our hero's king takes B6, leaving B5 behind. Rat answers by moving the king from E8 to F7; then our hero slides the king across the board, from B6 to C7.
With dungeon cunning, Rat brings the knight to B7. From A8 to B7, our hero's queen swallows Rat's knight.
Rat's king advances from F7 to G6. our hero advances the queen from B7 to B6, while rat sets the king on F7, watching every square.
Without hurry or fear, our hero places the pawn on A4. From the dark, Rat pushes the king to G7.
A clean strike: our hero's queen topples the pawn on E6.
Rat answers by moving the king from G7 to H8, and right after that our hero slides the queen across the board, from E6 to F7.
Draw. The dungeon keeps the names of our hero and Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 34 s
- Moves
- 73
- How it ended
- stalemate
- Captures (hero / opponent)
- 8 / 3
- Material captured (hero / opponent)
- 10 / 3
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 43% of 2665 finished games (1133 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (73 moves) lasted longer than 60% of the games on this floor.