Battle chronicle
The duel begins: our hero against Rat on floor 1.
our hero answers with fury: the queen leaps from G4 to D7 and captures the enemy knight.
Neither our hero nor Rat claims victory. A draw on the board.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from B2 to A3.
With dungeon cunning, Rat brings the king to D8. With a steady hand, our hero brings the pawn to G3, and right after that rat's pawn advances from E7 to E5.
our hero advances the pawn from A3 to A4; then rat sets the king on E7, watching every square. Without hurry or fear, our hero places the pawn on D3.
From the dark, Rat pushes the knight to F8, and our hero's pawn takes C3, leaving C2 behind. Rat answers by moving the king from E7 to D6, while our hero slides the pawn across the board, from E2 to E4.
With dungeon cunning, Rat brings the king to D7. With a steady hand, our hero brings the pawn to C4; then rat's king advances from D7 to C8.
our hero advances the pawn from H2 to H4, and right after that rat sets the pawn on G5, watching every square. our hero captures the enemy pawn: the pawn leaps from H4 to G5.
From the dark, Rat pushes the king to B8, while our hero's pawn takes A3, leaving A2 behind. Rat answers by moving the knight from F8 to D7, and our hero slides the pawn across the board, from G5 to G6.
With dungeon cunning, Rat brings the king to A8. With a steady hand, our hero brings the pawn to G7, and right after that rat's king advances from A8 to B7.
our hero's pawn crowns on G8 and becomes a queen.
Rat sets the knight on B8, watching every square. our hero claims the enemy pawn by landing on G4.
From the dark, Rat pushes the knight to D7. our hero captures the enemy knight: the queen leaps from G4 to D7.
Rat answers by moving the king from B7 to A7. our hero claims the enemy pawn by landing on C6.
With dungeon cunning, Rat brings the king to B8. our hero captures the enemy pawn: the queen leaps from C6 to C5.
Rat's king advances from B8 to A8. our hero claims the enemy pawn by landing on E5.
Rat sets the pawn on C6, watching every square, and without hurry or fear, our hero places the pawn on G4. From the dark, Rat pushes the king to B7, while our hero's pawn takes G5, leaving G4 behind.
Rat answers by moving the king from B7 to A7, and our hero slides the pawn across the board, from G5 to G6. With dungeon cunning, Rat brings the king to B7.
With a steady hand, our hero brings the pawn to G7, and right after that rat's king advances from B7 to A8. our hero's pawn crowns on G8 and becomes a queen.
Rat sets the king on A7, watching every square. our hero captures the pawn on A5 and leaves Rat in check.
From the dark, Rat pushes the king to B7. From G7, our hero's queen forces Rat to defend.
Rat answers by moving the king from B7 to C8. Check: our hero tightens the net by bringing the queen to A6.
With dungeon cunning, Rat brings the king to D8. our hero captures the enemy pawn: the queen leaps from A6 to C6.
The duel ends in a draw: our hero and Rat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 6 min 42 s
- Moves
- 53
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 0
- Material captured (hero / opponent)
- 11 / 0
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 43% of 2650 finished games (1127 wins, 428 losses, 1095 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (53 moves) lasted longer than 35% of the games on this floor.