Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
our hero answers with fury: the pawn leaps from E5 to F6 and captures the enemy knight.
In the end, our hero delivers checkmate and Rat flees the board.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on A3.
Rat's pawn advances from A5 to A4. our hero advances the bishop from C1 to B2, and rat sets the pawn on E6, watching every square.
Without hurry or fear, our hero places the pawn on H4. From the dark, Rat pushes the pawn to C4, and right after that our hero's pawn takes F4, leaving F2 behind.
Rat answers by moving the pawn from E6 to E5. A clean strike: our hero's pawn topples the pawn on E5.
With dungeon cunning, Rat brings the knight to F6. From E5 to F6, our hero's pawn swallows Rat's knight.
Rat's king advances from E8 to D8. our hero advances the pawn from F6 to F7, while rat sets the king on C8, watching every square.
Promotion: on F8, our hero turns a pawn into a queen.
From the dark, Rat pushes the king to D7; then our hero's queen takes G8, leaving F8 behind. Rat answers by moving the pawn from G4 to G3.
From G8 to G6, our hero's queen swallows Rat's pawn.
With dungeon cunning, Rat brings the king to E7. With a steady hand, our hero brings the pawn to H5, while rat's pawn advances from C4 to C3.
From D2 to C3, our hero's pawn swallows Rat's pawn.
Rat sets the pawn on C5, watching every square; then without hurry or fear, our hero places the pawn on H6. From the dark, Rat pushes the pawn to C4, and right after that our hero's pawn takes H7, leaving H6 behind.
Rat answers by moving the king from E7 to D8. Promotion: on H8, our hero turns a pawn into a queen.
With dungeon cunning, Rat brings the king to D7. From G6 to G3, our hero's queen swallows Rat's pawn.
Rat's pawn advances from C7 to C6. Check: our hero tightens the net by bringing the queen to G4.
Rat sets the king on D6, watching every square. From G4 to C4, our hero's queen swallows Rat's pawn.
From the dark, Rat pushes the king to D7. A clean strike: our hero's queen topples the pawn on A4.
Rat answers by moving the king from D7 to D6, and right after that our hero slides the pawn across the board, from G2 to G4. With dungeon cunning, Rat brings the king to D7.
With a steady hand, our hero brings the pawn to G5, while rat's king advances from D7 to C7. our hero advances the pawn from G5 to G6, and rat sets the king on B7, watching every square.
Without hurry or fear, our hero places the pawn on G7. From the dark, Rat pushes the king to C7. Promotion: on G8, our hero turns a pawn into a queen.
Rat answers by moving the king from C7 to D6; then our hero slides the pawn across the board, from C3 to C4. With dungeon cunning, Rat brings the pawn to C5.
Check: our hero tightens the net by bringing the queen to G6.
Rat's king advances from D6 to E7. And it is checkmate: our hero ends the game on A7.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 4 min 49 s
- Moves
- 53
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 0
- Material captured (hero / opponent)
- 10 / 0
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 43% of 2650 finished games (1127 wins, 428 losses, 1095 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (53 moves) lasted longer than 35% of the games on this floor.