Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

our hero's pawn lands on C4 and defeats Rat's pawn!

Checkmate! our hero topples Rat and claims victory.

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The battle, move by move

our hero claims the enemy pawn by landing on A3.

With dungeon cunning, Rat brings the knight to B6. With a steady hand, our hero brings the pawn to D3; then rat's king advances from E8 to F7.

our hero advances the king from E1 to D2, and right after that rat sets the pawn on E5, watching every square. Without hurry or fear, our hero places the king on E3.

From the dark, Rat pushes the pawn to A4, while our hero's king takes E4, leaving E3 behind. Rat answers by moving the king from F7 to G7.

our hero captures the enemy pawn: the king leaps from E4 to E5.

With dungeon cunning, Rat brings the pawn to C4. our hero claims the enemy pawn by landing on C4.

Rat's pawn advances from G4 to G3. our hero captures the enemy pawn: the pawn leaps from H2 to G3.

After toppling the pawn on C4, Rat threatens our hero's king.

Without hurry or fear, our hero places the king on D4. From the dark, Rat pushes the knight to D2, and our hero's pawn takes F4, leaving F2 behind.

Rat answers by moving the king from G7 to H7, while our hero slides the pawn across the board, from G3 to G4. With dungeon cunning, Rat brings the king to G7.

With a steady hand, our hero brings the pawn to F5; then rat's king advances from G7 to F7. our hero captures the pawn on G6 and leaves Rat in check.

Rat sets the king on G8, watching every square, and without hurry or fear, our hero places the king on C5. From the dark, Rat pushes the knight to F1.

our hero claims the enemy pawn by landing on C6.

Rat answers by moving the king from G8 to G7. our hero captures the enemy pawn: the king leaps from C6 to C7.

With dungeon cunning, Rat brings the knight to H2. With a steady hand, our hero brings the pawn to G5, and right after that rat's king advances from G7 to H8.

our hero advances the king from C7 to D7; then rat sets the knight on G4, watching every square. Without hurry or fear, our hero places the king on E6.

From the dark, Rat pushes the knight to H2, and our hero's king takes F7, leaving E6 behind. Rat answers by moving the knight from H2 to F1.

From G7, our hero's pawn forces Rat to defend.

With dungeon cunning, Rat brings the king to H7. our hero delivers the final mate from G8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 22 s
Moves
43
How it ended
checkmate
Captures (hero / opponent)
7 / 1
Material captured (hero / opponent)
7 / 1
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (43 moves) lasted longer than 22% of the games on this floor.

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